Thursday, April 17, 2025

The New Gods #5 Review




  • Written by: Ram V

  • Art by: Evan Cagle, Andrew MacLean (prologue)

  • Colors by: Francesco Segala

  • Letters by: Tom Napolitano

  • Cover art by: Nimit Malavia

  • Cover price: $3.99

  • Release date: April 16, 2025


The New Gods #5, by DC Comics on 4/16/25, finds Highfather entering the battlefield to face Karok alone, while Scott and Barda battle Orion on Earth to save the child.



Is The New Gods #5 Good?


Recap


When we last left Scott, Barda, and the rest in The New Gods #4, Highfather is forced to wear his combat armor to defend New Genesis from the invasion of Karok's army. Meanwhile, Scott and Barda find the child Orion was sent to kill, but Orion arrives to finish the deed sooner than expected.

Plot Synopsis


In The New Gods #5, Lightray questions the meaning of Life, Death, and Existence. The prologue, drawn by guest artist Andrew MacLean, speeds through Lightray's life as he witnesses death and wonders about the meaning of everything. Eventually, Lightray's wonderings catch the attention of The Racer, who promises to tell Lightray one day the meaning of Existence if he should be caught in a race.

Now, Karok steps onto the battlefield of New Genesis. Highfather meets him as Izaya the Inheritor, with his staff that can remake matter at will. Highfather asks Karok to leave, but Karok refuses and promises that New Genesis will hollowed out, just as Darkseid did to Karok's homeworld many years ago.

Highfather uses his staff and obliterates Karok. Unfortunately, Karok reassembles quickly with the power of darkness within him, possibly an artifact of the great darkness that infected Nyctar eons ago (maybe?). Karok then introduces Grayven, the bastard son of Darkseid, who agrees to join Karok's cult. Grayven unleashes a black omega beam to destroy Highfather, but the beam is blocked by Lightray, who agrees to sacrifice himself after a private word with Metron. Then, Karok runs Lightray through with a sword while Highfather and the surviving New Gods enter a portal to Earth.

The issue ends with Scott and Barda protecting the child against Orion's attacks when Superman arrives to stop Orion.

First Impressions


The New Gods was always going to be a tough sell. When you put the property in the hands of a writer known for meandering, overwriting, and poor execution of high-brow concepts, the tough sell becomes even tougher. The New Gods #5 has all that and more, but it may be one of the better issues because you can see a glimmer of how it all ties together.

How’s the Art?


Evan Cagle's imaginative, detailed artwork is fantastic. Andrew MacLean's childish aesthetic is not. Either DC or Ram V made a point of using this unapproachable series to experiment with non-complementary, almost conflicting art styles to create separation between the past and present. The visual separation is certainly evident, but the conflict in styles verges on repugnant.

What’s great about The New Gods #5?


The big positive of this issue is Ram V's brief glimmer of hope that all the pieces are coming together between Karok's assault on the gods and Scott's mission to save a child. In the annals of Ram V storytelling, the dovetailing of plots is almost too easy in this issue, but we'll take it.

What’s not great about The New Gods #5?


Barring Andrew MacLean's off-putting art, the down point of this issue is Ram V's poor connective tissue. Ram puts an inappropriate amount of effort into creating chunks of mythology, only to reference them later in a loose and undramatic way such that you can barely remember how they connect, if at all.

For example, in the previous issue, Highfather's donning of his warrior armor should have come across as a big deal, but there was no emphasis on discarding the armor, which would have given weight to its return.

Here, we see the same thing. Karok is able to reassemble himself because he's infused with a powerful darkness. If the darkness that makes him immortal is the same darkness Nyctar brought back from his travels in issue #3, there should have been a scene or at least a panel to make that connection. Instead, Ram V assumes his history-building is so gloriously unforgettable that the dramatic payoff is obvious. It's not, and it's not.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter



Final Thoughts


The New Gods #5 gives readers who've been more than patient with this series a glimmer of hope that the story is coming together. Ram V's space opera has a few moments of dramatic impact, and Evan Cagle's artwork is fantastic. That said, Ram V's connective tissue within and between issues is woefully inadequate, and guest artist Andrew MacLean's style in the prologue is off-putting.

5.5/10


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Wednesday, April 16, 2025

Summer of Superman Special #1 Review




  • Written by: Mark Waid, Dan Slott, Joshua Williamson

  • Art by: Jorge Jimenez, Belen Ortega, Dan Mora

  • Letters by: Dave Sharpe

  • Cover art by: Jorge Jimenez, Tomeu Morey (cover A)

  • Cover price: $5.99

  • Release date: April 16, 2025


Summer Of Superman Special #1, by DC Comics on 4/16/25, recounts the wedding of Lana Lang and John Henry Irons when a beast from the future lands in Smallville to interrupt the nuptials.



Is Summer Of Superman Special #1 Good?


Plot Synopsis


Summer Of Superman Special #1 is an anthology that breaks down into three chapters by separate creative teams and an epilogue. This review will cover each section separately with a specific critique before getting into overall impressions.

Chapter One, Written by Mark Waid


In the past, sixteen-year-old Clark Kent sat on his porch with his best friend, Lana Lang. On this day, Clark has decided he wants to be more than friends with Lana, so he plans to tell her his biggest secret. Before he can get the words out, Clark hears a ruckus in the middle of Smallville caused by the unexpected arrival of the mindless brute from the future, Validus. Clark makes a quick excuse to Lana, zips to Main Street, and engages Validus. During the battle, hero and villain are randomly sucked into the Time Stream, where Superboy sees snippets of his past, present, and future, including a flash that confirms Lana Lang won't be his one true love. 

Suddenly, Validus is gone,  Superboy returns to Smallville, and the memory of the future quickly fades, thanks to a mental block implanted by the Legion. Clark instinctively decides not to tell Lana his secret, but he learns his decision is for the best many years later.

Dan Waid's wholesome Superboy story hits all the right emotional beats and intriguing flashes in this one-and-done story that technically serves as a prologue for things to come. Further, Dan Mora's exquisite art can't be beaten. This short is almost too short to feel complete, but it hits where it counts.

Chapter Two, Written by Dan Slott


Lana Lang and John Henry Irons prepare for their wedding in Smallville. The preparations are in order, but Lana and John have an unexpected talk about timing, given their superhero lives. Ma Kent also gives Pa Kent a stern talking to when he doesn't help with setup due to a pain in his knee that portends bad weather.

Suddenly, Validus emerges from a portal and begins tearing up the town as he did years ago. All supers present suit up and rush to keep Validus contained. Simultaneously, a "storm of the century" breaks out in the middle of nowhere with devastating tornadoes that level the town. Superman concentrates on Validus while the rest of the family works on protecting civilians and mitigating the storm damage. 

Suddenly, again, Validus disappears along with the storm. When Nat asks what caused the storm, Superman suddenly launches into a heavy-handed speech about climate change and our responsibility to do better by making responsible choices that will control the weather. The issue ends with Lana and John getting married amid the rubble.

Oof! Dan Slott's first foray into Superman lore starts off great but ends on a note that makes me gravely worried about his contributions to DC moving forward. If a time-traveling brute arrives out of nowhere, and a massive storm arrives with him, that should be a clue that something's off. When the brute mysteriously vanishes, and the storm mysteriously vanishes with him, it doesn't take Batman levels of detecting to figure out there's a connection. Yet, Dan Slott somehow concluded this was the perfect moment to ignore all the clues in front of Superman's face and twist the situation into an opportunity to talk about climate change.

The art is great, and everything up to the end of the fight is strong, but the nonsensical swerve sounds like Dan Slott took very, very bad advice from Tom Taylor or one of the DC editors. 


Chapter Three, Written by Joshua Williamson


With John and Lana safely away on their honeymoon, Superman contacts Mr. Terrific and Omen to uncover why Validus keeps appearing in the same spot at different times. Mr. Terrific detects a time rift in Smallville and brings along a containment device that can hold Validus when they bring him out of the shifting moments. Omen is there to probe Validus's childlike mind when he arrives. The experiment works, and Validus is pulled out of the time rift. Superman fights the brute to a standstill while Omen probes for information. 

Suddenly, Validus's physical form fluctuates, and he blinks out of existence, back to where he came from. Before the brute left, Omen deduced Validus was scared and on the run from something or someone. The issue ends with an epilogue depicting Validus falling back into the clutches of Darkseid's Legionnaires while Booster Gold (last seen in the All-In Special #1) remains chained nearby.

Overall, the art is super strong, especially with contributions from Dan Mora in the epilogue, and Joshua Williamson's script is a decent pairing with Waid and Slott's scripts. That said, there's a lot of hand-waving that happens to explain Validus's presence, which lowers the satisfaction level.

First Impressions


Overall, not bad. The Summer of Superman Special #1 uses a throughline on two fronts - the long overdue Lana/John wedding and a mystery that gets back to the Absolute Legionnaires - to lay the groundwork for assorted Superman creators moving forward and the futures of the All-In and Absolute imprints. If not for the super-weird swerve by Dan Slott in Chapter Two, this anthology would be an unqualified winner.

How’s the Art?


The art's great. It's tough to credit any one creator since you have a collective of folks working on the comic. Therefore, I'll say the individual character moments land well, the action is great, and the overall visual appeal of the book is on point.

What’s great about Summer Of Superman Special #1?


The comic accomplishes the three things it sets out to do. First, you get a well-done and lore-appropriate wedding between Lana Lang and John Henry Irons that hits all the right, sweet, wholesome notes. Second, you get a minor but intriguing update about what's happening with Darkseid, the Absolute Legionnaires, and Booster Gold since the events of the All-In Special #1. Third, you get a foretaste of the writers who will significantly contribute to Superman comics for the foreseeable future, coinciding with the release of James Gunn's Superman movie in July 2025.

In short, the Summer of Superman Special #1 gets the job done.

What’s not great about Summer Of Superman Special #1?


Two foibles are too big to ignore. First, the smaller of the two is Joshua Williamson's loose narrative concerning where and how Validus traveled through time. The pieces are there, but the connective tissue is lacking. How did Booster Gold know about or facilitate Validus's escape through time when Booster Gold is a chained-up prisoner? How was Validus supposed to be a warning that something is wrong in the future? How did Validus escape into the past on our Earth when the Absolute Legionnaires and Booster Gold currently occupy a different Earth? We've come to expect fast and loose details from Williamson, so this foible isn't a surprise.

Second, the out-of-the-blue, nonsensical swerve into a climate change lecture is not how Dan Slott should have made his debut in DC writing for Superman. To be clear, there's nothing wrong with having a story that focuses on climate change or incorporates climate change into the plot, but it has to fit within the story being told. Here, it not only doesn't fit, it blatantly contradicts the events of the story.

No, Dan Slott. We don't put up with that nonsense here.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter



Final Thoughts


Summer Of Superman Special #1 is a generally solid anthology that does what it sets out to do - complete the long overdue Irons/Lang wedding, update readers on the events from the All-In Special #1, and give readers a taste of what's to come for the Man of Steel. The big question most readers will want answered is - How did Dan Slott do? Well, the jury's still out on that one.

7/10



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Detective Comics #1096 Review




  • Written by: Tom Taylor

  • Art by: Mikel Janín, Norm Rapmund

  • Colors by: Mikel Janín

  • Letters by: Wes Abbott

  • Cover art by: Mikel Janín

  • Cover price: $4.99

  • Release date: April 16, 2025


Detective Comics #1096, by DC Comics on 4/16/25, brings the Mercy of the Father arc to a close when Batman uncovers the killer's identity and sets things right.



Is Detective Comics #1096 Good?


Recap


When we last left the Dark Knight in Detective Comics #1095, Batman confronted Scarlett Scott about her father, but she appeared to not know his identity. However, Scarlett is deathly afraid that the organization behind Theromise Health is watching her and warns Batman to get away from her. The issue ended with the name of the shadowy group - Elixir.

Plot Synopsis


In Detective Comics #1096, all your questions will be answered... almost. Batman swings into action to get Scarlett out of the burning labs within Theromise Health. He asks if anyone is left in the offices, and Scarlett confirms Dr. Forster is still inside. Batman races back into the building, finds Dr. Forster and gets her out to an area away from Scarlett so he can speak with her privately. Batman confronts Dr. Forster and confirms what his research deduced - Dr. Forster is a de-aged Evelyn Scott, Scarlett's mother, and the killer known as Asema.

Evelyn doesn't put up a fight, but she tells Batman that all her troubles started with Joe Chill, so he's going to pay by burning to death in a locked room below the labs. Batman races to find Joe, but Evelyn offers to help because she wants Batman to be present when she kills Joe. Why? Because Evelyn knows Batman is Bruce Wayne, and she knows Joe is responsible for the deaths of Bruce's parents. After a verbal battle of moral philosophies and a quick physical tussle, Batman saves Joe Chill and arrests Evelyn.

Elsewhere, the Bat Family intercepts a group of armed men authorized to take the teenagers out of Faultless to drain their blood. It doesn't go well for the armed men, and Warden Slattery is arrested for his part in the crimes.

Later, Bruce meets with Scarlett to confirm Joe Chill is her father and that he's alive. Bruce explains he'll use his money and influence to shut down Faultless and open a new facility geared toward rehabilitating troubled teens. The issue ends with a member of Elixir paying Evelyn Scott a visit in prison to portend more trouble for Gotham City.

First Impressions


Sloppy. Tom Taylor's first arc on Detective Comics clumsily ties up the loose ends in a mystery that wasn't much of a mystery but leaves other loose ends flapping in the breeze. If this is the kind of detective work we can expect, Detective fans are in for a rough ride.

How’s the Art?


Mikel Janín puts forth a banger of a visual experience, depicting Batman doing all the miraculous things you'd expect Batman to do while keeping the figure work and action movements grounded. Janín's art style is cinematic to a fault, which helps to elevate this series.

What’s great about Detective Comics #1096?


There are a few points that show Tom Taylor is paying closer attention to his obligatory soapbox brand of storytelling. For example, Batman declares his "no killing" rule by showing instead of telling. Bruce's plan to shut down Faultless is immediately followed by an alternative plan to make things better. Plus, the seeds planted for Elixir have some intriguing merit.

What’s not great about Detective Comics #1096?


At the heart of this arc are two mysteries (and a third that comes in much later that carries over to the next arc or later) - Who is Asema, and why is Asema killing juvenile criminals? Tom Taylor eventually answers both in a series of off-panel developments and side plots that don't support the main mysteries while leaving larger questions unaddressed.

For example:

When did Batman do the research or discover the clues to figure out Dr. Forster was Evelyn Scott? When and how did Evelyn Scott get involved in a scheme to use teenage blood to create a de-aging process? Why would Elixir work with or enlist Evelyn Scott when, as far as we know, she has no expertise in medicine or medical research? Why was there an entire subplot about Joe Chill? Chill's presence makes things complicated, but if you replace Chill with a random, abusive spouse for Evelyn, nothing changes about her motivations. How did Scarlett work with Dr. Forster for months on end and not realize that Dr. Forster is actually her mother?

In short, Tom Taylor added a lot of filler, opened questions that have no answers, manufactured subplots that have no value, and ultimately ended the arc on a flat, unsatisfying note. 



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter



Final Thoughts


Detective Comics #1096 ends the Mercy of the Father arc on a flat, unsatisfying note. Mikel Janín's art looks great, and admittedly, Tom Taylor wraps up the major points of the mystery. That said, the arc is stuffed with pointless subplots, major questions without answers, and developments that happen off-panel.

5/10


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Absolute Flash #2 Review




  • Written by: Jeff Lemire

  • Art by: Nick Robles

  • Colors by: Adriano Lucas

  • Letters by: Tom Napolitano

  • Cover art by: Nick Robles (cover A)

  • Cover price: $4.99

  • Release date: April 16, 2025


Absolute Flash #2, by DC Comics on 4/16/25, finds Wally West fleeing from a squad of Rogues while his powers begin manifesting in strange and confusing ways.



Is Absolute Flash #2 Good?


Recap


When we last left Wally West in the universe spawned from Darkseid energy in Absolute Flash #1, the troubled teen struggled to adapt to life with a military father who hopped from base to base. When Wally made friends with a research scientist, Barry Allen, he took a shine to a man who saw his potential. After a heated argument with his father, Wally decided to make an unplanned visit to Barry's lab for guidance, interrupting a dangerous experiment that left Barry dead and granted Wally strange powers. The issue ended with an eclectic military team hunting Wally through the desert.

Plot Synopsis


In Absolute Flash #2, things go from weird to weirder. The issue begins with Wally struggling to get a grip as the Rogues hunt him for capture, presumably to bring him back to Fort Fox. During the chase, we get a closer look at the Rogues members - Captain Cold, Trickster, Glider, and Boomerang. When Captain Cold traps Wally's leg with a hit from his ice gun, Wally unconsciously unleashes a wave of energy that blasts everyone away.

In the melee of energy, Wally is contacted by Barry Allen in a special suit, trying to reach Wally and get him to refocus and reconstitute back at the lab. It's unclear what's happening. Barry's rescue attempt is interrupted by Wally's father, who attacks Barry out of anger for endangering his son.

Back in the desert, Trickster traps Wally with a forcefield bubble, but Wally easily phases through it out of instinct and runs away. When Glider pursues Wally and almost catches up, he kicks into overdrive and catches glimpses of alternate periods in Time.

Captain Cold, frustrated, orders his teammates to finish the hunt by unleashing Grodd from a containment truck. The issue ends with a very different-looking Grodd.

First Impressions


On the whole, Absolute Flash #2 is a mostly positive mixed bag. There are a lot of positive developments and interesting action scenes to grab your attention. However, Lemire intermixes time shifts and location displacement to make Wally's experience (and the reading enjoyment) more than a little confusing.

How’s the Art?


Nick Robles ups the ante with ana action-heavy issue that showcases Wally's chaotic and emerging powers. When Wally shifts into superspeed, the effect is cool, and the waves of speed power (Is it the Speed Force?) project the intended sense of wild, chaotic energy. Visually, this issue is a big improvement over the first issue.

What’s great about Absolute Flash #2?


Flash's Rogues Gallery is one of the most memorable and recognizable collection of villains for any DC hero, possibly as good as Batman's, so this issue creates a great vehicle to introduce the Absolute versions of those characters in a compelling way. Plus, Wally's struggles with using and controlling his powers feels realistic compared to every speedster origin we've seen before.

What’s not great about Absolute Flash #2?


Jeff Lemire attempts to make Wally's origin unsettling by creating more than one mystery that feels more frustrating and awkward than engaging. Is Barry dead, or isn't he? Is Wally traveling through time and space, or is it all in his head? Why is Barry wearing a super suit, what is the experiment, and how does any of it fit together?

In effect, Lemire opens up multiple questions that are loosely tied together but not cohesively. The result is a comic that benefits from a lot of entertaining flash (pun intended) but confusing substance.

For the naysayers who insist on pulling back on criticism until the story unfolds, that argument only works for free Webtoons. When you're paying $4.99 per issue, every issue has to work well.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter



Final Thoughts


Absolute Flash #2 is a mostly positive mixed bag, with great art to showcase Wally's nascent powers and the Rogue's abilities, but multiple mysteries add up to a head-scratcher. Jeff Lemire's script imagines a more realistic reaction to someone suddenly gaining powers, but the confusion and chaos go overboard. Thankfully, Nick Robles's energetic art takes the rough edges off Lemire's execution.

6.5/10



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