Wednesday, April 2, 2025

JSA #6 Review




  • Written by: Jeff Lemire

  • Art by: Diego Olortegui, Joey Vazquez

  • Colors by: Luis Guerrero

  • Letters by: Steve Wands

  • Cover art by: Cully Hamner

  • Cover price: $3.99

  • Release date: April 2, 2025


JSA #6, by DC Comics on 4/2/25, finds the JSA waging war on two fronts when the Earth-bound team races to find Dr. Mid-Nite, and the Demon Dimension-bound team fights to defend against a demon army.



Is JSA #6 Good?


Recap


When we last left the fractured team in JSA #5, Sandman and Jade concluded they had a traitor in their midst. Grundy arrived in the Demon Dimension with Gentleman Ghost to claim Hawkman, and an army of demons assembled to lay siege to the Tower of Fate.

Plot Synopsis


In JSA #6, the battle wages on two fronts, incurring devastating losses. 

On Earth, JSA members, led by Obsidian, arrive at the location of Dr. Mid-Nite's communicator signal, but their search runs afoul of KOBRA foot soldiers. Our heroes beat the soldiers easily, but Yolanda gets aggressive with one of the soldiers when she demands information. Jade, Hourman, and Sand arrive on the scene to reel their teammates in and aid in the search. They eventually find Dr. Mid-Nite's gear and a lot of blood, but no Dr. Mid-Nite. The implication sends Yolanda into a rage, and she kills one of the KOBRA soldiers.

In the demon dimension, Khalid, aka Dr. Fate, struggles to hold back the demon army attacking the Tower of Fate. Outside, Alan Scott and Jay Garrick engage the demons. Inside, Ted Grant leaps into action when the Injustice Society arrives to get the Helm of Fate. Unfortunately, the odds are not in the JSA's favor. The Tower of Fate is destroyed by a Kaiju-sized demon, Ted Grant is skewered through his chest by a sword from Shiv, and Wotan takes the Helm of Fate from Khalid.

The issue ends with the JSA together again, but it's not a happy reunion.

First Impressions


Overall, Jeff Lemire's JSA #6 is cleaner, tighter, and more straightforward than the previous issues. To accomplish the impactful narrative, Lemire had to put a few subplots aside, but the net effect is a far better reading experience.

How’s the Art?


Diego Olortegui sends the script into overdrive with plenty of fast-paced action and drama. The characters all have a moment to express a range of emotions, from fear to rage and everything in between. And the hard-hitting moments when characters die (yes, there are at least two meaningful deaths) hit like a hammer.

What’s great about JSA #6?


Lemire tightens up the script considerably, compared to the previous issue, and delivers a chapter that accomplishes meaningful plot developments and fights with significant consequences, drama, and action. If Lemire had started the series with this much focus and attention from the beginning, we'd have a higher opinion of the series overall.

What’s not great about JSA #6?


Jeff Lemire's ending hits hard, but there's an element about it that doesn't ring true. The Injustice Society is the perennial enemy of the JSA, but we're supposed to believe that as soon as the villains get their hands on the Helm of Fate, they let everyone go. The JSA is at its lowest point, so to accept that the Injustice Society wouldn't take advantage of the situation to wipe out their mortal enemy seems like a hand-waving shortcut.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter



Final Thoughts


JSA #6 pauses several subplots and focuses on the bigger problems at hand for a cleaner and more impactful chapter. Jeff Lemire considerably tightens up the focus and the consequences to give his arc weight, and the art from Diego Olortegui looks pretty darn good.

8/10


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1 comment:

  1. This issue definitely feels like a turning point—Lemire finally locks in the pacing, and the stakes hit harder than anything we’ve seen so far. The deaths were unexpected and genuinely emotional, and Olortegui’s art sold every panel. The Tower of Fate sequence especially felt like something ripped from a big-screen adaptation. Honestly, with the right animation team, this arc could easily live as a miniseries—wouldn’t be surprised to stumble on something like that one day while scrolling through YouCine TV.

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