JSA #8, by DC Comics on 6/4/25, unveils the secret plan of the Injustice Society to unleash Hell on Earth, a plan which started during WWII.
When we last left the team in JSA #7, the JSA took time out from combatting the Injustice Society's master plan to have a funeral for Ted Grant, aka Wildcat. During the funeral, regrets were expressed, doubts were shared, and the leadership confronted the Holy Trinity of the Justice League when it was suggested (mostly by Batman) that the JSA wasn't handling their business. The issue ended with the supposed ghost of Kid Eternity receiving a summons from the deceased members of the original JSA to deliver a critical message.
Plot Synopsis
In JSA #8, we finally learn what the Injustice Society is up to and why. The issue begins in 1945, near the end of WWII. The JSA arrived in Germany, by request of Sgt. Rock, to stop Hitler's surviving super soldiers from recovering the Spear of Destiny. Rock tells them the location of the Spear, and Unknown Soldier offers to escort Wildcat and Hourman into the secret tunnels beneath the cathedral where the spear is stored.
Outside the cathedral, the rest of the JSA battles Axis Amerika. Midway through the battle, it's clear the Axis Amerika members are stalling to prevent the rest of the JSA from interfering with whatever's happening inside the cathedral.
Down below, Unknown Soldier guided Hourman and Wildcat to the cavern where the spear was hidden. They found Wotan and Jonny Sorrow weaving a spell. Why? To open a doorway to the Subtle Realms so that the Unnamed Ones would enter our world and unleash Hell, with the Injustice Society as their human rulers over an enslaved population. Dr. Fate detected the dark ritual, teleported inside, and stopped Wotan in his tracks.
The issue ends with the 80-year cycle nearing its conclusion, giving the Injustice Society the next window to bring forth the Unnamed Ones.
First Impressions
JSA #8 is a great step forward for the series, but I fear Jeff Lemire's choice to explain what's happening comes much too late to salvage the title's sales numbers and reader count. Is it a perfect comic? No, but it goes a long way toward dispelling the confusion and adds a little wow factor with several neat cameos tossed in for good measure.
How’s the Art?
Gavin Guidry continues on the title for a fairly solid action fest. Lemire's script calls for action and supernatural shenanigans on multiple fronts, and Guidry handles the range of action handily. Guidry's style is a little lower on the detail scale, especially when it comes to textures and contours in the costumes, but it's still a solid showing overall.
What’s great about JSA #8?
The big positive of the issue is Jeff Lemire's big idea - explaining what the Injustice Society has been up to for the previous seven issues and why. That lack of clarity handicapped the series since the first issue, so pulling back the curtain makes a big difference. Plus, this issue is packed with characters who haven't been seen in years, which is an unexpected treat.
What’s not great about JSA #8?
Jeff Lemire's big reveal about the ISA's plan needed to pay off the wait. It does not. In effect, you have power-hungry villains scheming to bring forth monstrous, Lovecraftian gods into our world to destroy the seats of power and enslave humanity, ensuring the ISA are the top dogs, albeit subjugated to otherworldly gods. It's not a new concept. In comics, you could almost argue it's unoriginal. At this point, even silly. Who wants to rule over a decimated planet?
For Jeff Lemire to spend seven issues playing coy with a "been there, done that" plan is a sizable disappointment.
About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.
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Final Thoughts
JSA #8 recounts the world-ending plan the ISA intends to execute, a plan in the works since the end of WWII. Jeff Lemire's script is packed with action, cameos from long-absent characters, and high stakes, but the plan is far from original and doesn't pay off the long wait to learn about it. Still, Gavin Guidry's artwork is solid, and this issue was a reasonably fun read, even if it comes much too late in the arc.
6/10
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