Thursday, October 3, 2024

Absolute Power #4 Comic Review




  • Written by: Mark Waid

  • Art by: Dan Mora

  • Colors by: Alejandro Sanchez

  • Letters by: Ariana Maher

  • Cover art by: Dan Mora (cover A)

  • Cover price: $4.99

  • Release date: October 2, 2024


Absolute Power #4, by DC Comics on 10/2/24, brings DC's biggest event of the year to a close with an all-out attack on Amanda Waller's base while her army of multiversal metas threatens to invade.


Is Absolute Power #4 Good?

Imagine a very expensive seafood dinner at a high-class restaurant where the house's special dish is a mound of crab legs. You decide to treat yourself to the most expensive entree on the menu, so you order away with a hopeful yet nervous smile on your face.

When the waiter returns with your meal, a steaming pile of uncracked crab legs, you dig in with gusto.

The shell cracker turns from steel cold to toasty warm as your fist clenches and unclenches the tool with the speed of an accelerating steam engine.

Bits of sharp-edged shells fly in every direction, seemingly intent on missing your bib by the invisible hand of Fate.

Beads of sweat materialize as you delicately work the long-necked fork into every nook and cranny of every crab leg to tease out the morsels of delectable meat.

When your intense workout of extraction is finally over, you look down and see the amount of delicious crab that you could reasonably extract isn't enough to fill a small tin cup the size of a thimble. Exhausted and disappointed, you sit back and wonder, "Was it worth it?"

That's what Absolute Power #4, the conclusion to DC's biggest event of the year (maybe the decade), is like. You put in all the effort, get bombarded with tons of mess and noise, and pay way too much money for a story that doesn't have enough meaningful content to fill a small thimble. To answer the question, "No, it wasn't worth it."

When last we left the collection of heroes in one of the umpteen tie-in books, Jon Kent freed himself from Brainiac Queen's influence (and possibly expressed feelings for the late Dreamer), Diana and Damian Wayne successfully staged a prison break of all captured heroes from the Supermax prison on Gamorra Island, and Batman confiscated Waller's secretly hidden Mother Box.

In Absolute Power #4, the hand-waving begins in earnest. The collection of heroes uses the weapons stolen from Gamorra Prison to assault Waller's stronghold. Batman, Blue Beetle, and Time Commander somehow sneak into Failsafe's Electronic Lab undetected and create a counter-gadget to the rewind devices in all the Amazos. Flash and Green Lantern race to the portal Waller built to prevent a multiversal backup from arriving to aid Waller.

After a lot of frenzied action and convenient cameos (Dreamer's death isn't so permanent). The Amazos are destroyed, sending everyone's power (almost) back to where they belong. Waller is in custody with her mind partially wiped to keep her secrets from getting out, and the Earth is cut off from the multiverse (somehow) when Barry destroys the portal.

What's great about Absolute Power #4? To Mark Waid's credit, you get plenty of fast-paced action, twists and turns aplenty, and a conclusion that ties up all the major plot points in one fell swoop.

What's not great about Absolute Power #4? The down points fall into two discreet categories - shortcuts and outcomes.

Yes, several shortcuts were needed to get this story across the finish line. The lethal weapons carried by Waller's stormtroopers all malfunction at exactly the right time with the thinnest of explanations.

Two incursion teams infiltrate the heart of Waller's stronghold without raising an alarm or encountering any resistance.

Dreamer's "resurrection" is just plain lazy. Marvel readers familiar with Iceman's recent "resurrection" will see a lot of disappointing parallels.

The destruction of the Amazos relies on one Time-based hero having just the right tool for the job at the very last minute when there are multiple Time-based heroes who could have worked out the same problem long before now. Time Masters, Anyone?

Then, there are the outcomes. Waller ends up in prison with her dangerous secrets locked in her mind in a place she can't access. You know she's coming back, so why bother with the setup?

Everyone gets their powers back except for a handful who either got nothing or got their powers switched. Isn't this the same outcome from Lazarus Planet? Does anyone believe that change is going to stick?

Destroying Waller's portal cuts off the Earth from the Multiverse. How? There are dozens of ways DC characters have traveled the Multiverse, so why would destroying the portal be a dealbreaker?

Ugh. The list goes on, but the thing to take away from this issue is just how little there is to take away. Nobody died, almost all the heroes and villains are back to the way they were, and the Justice League is ready to reform.

In effect, all the toys went right back into their toy box. If you peel away all the tie-ins, interruptions to ongoing titles, and supplementary material, the main plot could have started and finished in three issues.

No, it wasn't worth it.

About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter

Final Thoughts

Absolute Power #4 technically wraps up DC's biggest event of the year by putting almost everyone and everything back the way it was, confirming the mountain of tie-ins and interruptions was completely pointless. Absolute Power isn't a multi-month, epic crossover to shake the pillars of the DC Universe. Absolute Power is a three-part miniseries that got blown way out of proportion and cost with little to show for it.

5.5/10



We hope you found this article interesting. Come back for more reviews, previews, and opinions on comics, and don’t forget to follow us on social media: 

Connect With Us Here: Weird Science DC Comics / Weird Science Marvel Comics

If you're interested in this creator’s works, remember to let your Local Comic Shop know to find more of their work for you. They would appreciate the call, and so would we.

Click here to find your Local Comic Shop: www.ComicShopLocator.com



As an Amazon Associate, we earn revenue from qualifying purchases to help fund this site. Links to Blu-Rays, DVDs, Books, Movies, and more contained in this article are affiliate links. Please consider purchasing if you find something interesting, and thank you for your support. 


Wednesday, October 2, 2024

Batman #153 Comic Review




  • Written by: Chip Zdarsky

  • Art by: Jorge Jimenez

  • Colors by: Tomeu Morey

  • Letters by: Clayton Cowles

  • Cover art by: Jorge Jimenez

  • Cover price: $4.99

  • Release date: October 2, 2024


Batman #153, by DC Comics on 10/2/24, finds Gotham City on the road to recovery thanks to Bruce Wayne's company moving into the public sector to rebuild. Sadly, kindness can be taken as a weakness.

Is Batman #153 Good?


Did you ever get the feeling somebody is trying to make a point, but they keep dancing around the idea, so the message feels incomplete? That's what you get with Batman #153. Chip Zdarsky moves Bruce Wayne and Gotham City into a new day of rebuilding and social improvements, but Batman feels the city pushing back with the "commie" insult hurled left and right. Zdarsky is certainly leaning into a "message," but I'm not quite sure which one.


When last we left the Caped Crusader in Batman #152, Batman and Catwoman successfully completed a heist to steal a mother box Amanda Waller kept hidden in a secret military installation. This whole ordeal was part of the hero's counter-offensive to the Absolute Power event. The issue ended with Batman and Catwoman taking a stroll on the beach while the world burned around them.


In Batman #153, the Absolute Power event is over, and everything is (mostly) back to normal. Jim Gordon is flourishing as a private detective. Edward Nygma has started Nygmatech to use his genius for the greater good. And Wayne Industries is funding more socially beneficial programs and rebuilding efforts to make the city a better place. All signs are trending positively.


Or are they?


Mayor Nakano's marriage is on the rocks, thanks to overwork, several indiscretions, and pressure from his longtime, secret relationship with the Court of Owls.


A new, patriotic-themed vigilante has come on the scene. He uses guns, and he has the approval of Commissioner Vandal Savage, which suddenly makes Batman's job a lot harder.


Finally, Edward Nygma decides he can cut through the red tape for his corporate expansion if he makes moves to merge with Wayne Industries, using leverage from an unlikely source.


The issue ends with a hostile takeover bid, Bruce gets a reminder about someone he's forgotten, and two slugs to the chest.


What's great about Batman #153? Technically, Riddler and the Court of Owls aren't working together, but that kind of one/two punch may just be what's needed to get this series back on track. Once Chip Zdarsky pulled out the Bat-God nonsense, this series turned into a disaster that nobody wants to read, so maybe a fresh start with a tried and true arc can right the ship.


Nobody wants Zdarsky's legacy on Batman to be a historic failure, so here's hoping we're in for better days.


What's not great about Batman #153? Strange as it sounds, the underlying tone is the sticking point jeopardizing the beginning of this new arc.


Zdarsky is playing with the idea of "addressing" the idiotic online troll arguments that Bruce Wayne should be using his billions to solve Gotham's problems instead of beating up crazy people. That argument never held water, but Zdarsky is choosing to give that argument weight and address it with story elements, which comes across as a personality shift for Bruce Wayne.


Bruce is presented here as distracted, eager to spend millions to the detriment of his company, and more focused on using his company as a tool for social progress. In isolation, using your massive wealth for the greater good should be a good thing, but the issue slides toward putting Batman on the back burner.


Technically, the issue is executed well enough, but you can feel a different personality injected into the comic, likely Zdarsky's, that feels off somehow. 


How's the Art? Jorge Jimenez is a fantastic artist, so it should be no surprise that this issue looks amazing. Jimenez pops the reader in just the right spots when more than a few surprise twists and turns crop up, and the brief bit of action looks great.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter

Final Thoughts

Batman #153 begins a new arc that depicts Gotham City heading toward a brighter day while dark forces plot to tear it all down. Zdarsky's setup checks all the right boxes on the surface, but there's an obvious shift in Bruce Wayne's personality that feels off somehow. This issue is better than the majority of Zdarsky's run, so we'll see if he can pay off the setup.

7/10



We hope you found this article interesting. Come back for more reviews, previews, and opinions on comics, and don’t forget to follow us on social media: 

Connect With Us Here: Weird Science DC Comics / Weird Science Marvel Comics

If you're interested in this creator’s works, remember to let your Local Comic Shop know to find more of their work for you. They would appreciate the call, and so would we.

Click here to find your Local Comic Shop: www.ComicShopLocator.com



As an Amazon Associate, we earn revenue from qualifying purchases to help fund this site. Links to Blu-Rays, DVDs, Books, Movies, and more contained in this article are affiliate links. Please consider purchasing if you find something interesting, and thank you for your support. 


Justice Society Of America #12 Comic Review




  • Written by: Geoff Johns

  • Art by: Todd Nauck

  • Colors by: Matt Herms

  • Letters by: Rob Leigh

  • Cover art by: Mikel Janin

  • Cover price: $3.99

  • Release date: October 2, 2024


Justice Society Of America #12, by DC Comics on 10/2/24, brings the maxiseries to a close with a love letter to Stargirl.


Is Justice Society Of America #12 Good?

Uhh, okay. In the nicest way possible, Justice Society of America #12 is filler. It's a sweet filler that gives you warm fuzzies, but this issue doesn't qualify as a story or an epilogue to the miniseries. Geoff Johns took the opportunity to say Stargirl is great, and that's it.


When last we left the JSA in Justice Society Of America #11, the gang suddenly found themselves in a heated fight with the Legion over the right to take their latest recruit, young Mordru, into custody for crimes in the future. The team quickly discerned the sudden aggression was a result of Eclipso's influence, so the teams shook off the villain's possession and found a new home for the Time-displaced Huntress and her recruits in the future.


In Justice Society Of America #12, we catch up with a Blue Valley Little League game interrupted by Stargirl and STRIPE battling members of the Injustice Society. As the battle progresses, Courtney, aka Stargirl, narrates her understanding of the ups and downs of life.


The comic cuts away from the battle with a montage of scenes showing the ups and downs of Courtney's life, from her biological father's departure to developing a fatherly bond with Pat.


The issue ends by showing the whole comic was a thoughtful interpretation of Courtney's Valedictorian speech at her High School graduation.


There's not much to critique because there's not much here.  Rather than end the egregiously delayed JSA title with a proper finale, Geoff Johns took the opportunity to pen a one-shot love letter to his creation, famously inspired by Johns's late sister, Courtney Elizabeth Johns.


Therefore, it's tough to say anything other than it's a ridiculously sweet and heartfelt comic, but it has nothing to do with the JSA. What you choose to do with that information is up to you.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter


Final Thoughts

Justice Society Of America #12 ends the long-delayed maxiseries with a one-shot love letter to Stargirl as she gives her Valedictorian speech during graduation. Todd Nauck's art is aces, and Geoff Johns writes his favorite character with more heart than a single comic can hold, but this isn't a JSA comic, and there's no story. Make of that what you will.

6.5/10



We hope you found this article interesting. Come back for more reviews, previews, and opinions on comics, and don’t forget to follow us on social media: 

Connect With Us Here: Weird Science DC Comics / Weird Science Marvel Comics

If you're interested in this creator’s works, remember to let your Local Comic Shop know to find more of their work for you. They would appreciate the call, and so would we.

Click here to find your Local Comic Shop: www.ComicShopLocator.com



As an Amazon Associate, we earn revenue from qualifying purchases to help fund this site. Links to Blu-Rays, DVDs, Books, Movies, and more contained in this article are affiliate links. Please consider purchasing if you find something interesting, and thank you for your support.