Wednesday, September 25, 2024

Green Arrow #16 Comic Review




  • Written by: Joshua Williamson

  • Art by: Amancay Nahuelpan, Sean Izaakse

  • Colors by: Romulo Fajardo Jr.

  • Letters by: Troy Peteri

  • Cover art by: Phil Hester, Ande Parks, Ryan Cody (cover A)

  • Cover price: $3.99

  • Release date: September 25, 2024


Green Arrow #16, by DC Comics on 9/25/24, brings the Absolute Power tie-in to a close when Oliver joins forces with his family to battle Bright. Plus, Bright's origin is revealed.



Is Green Arrow #16 Good?

Writer Joshua Williamson ends the Green Arrow title's contribution to the Absolute Power event with mild reveals, a few teases, and a decent amount of action. It feels like a lot happens in Green Arrow #16, but if you consider how the arc started and how it ended, not much has changed, with one exception. In short, you could take it or leave it.


When last we left the Arrow Family in Green Arrow #15, Roy led a strike team to snatch Professor Ivo in the hope that he could tell them how to disable Task Force VII. The mission went awry when Bright nabbed Ivo first, leading to an airborne battle of silly proportions. The issue ended with Ollie arriving via jet pack to stop Bright from killing Lian.


In Green Arrow #16, the mid-air battle continues. Bright still has Lian in his grip, taunting Oliver and the Arrow Family for their resistance. After launching several well-aimed arrows, the family is freed, so Ollie orders Roy to take command of the airship while he and Connor fight Bright because Connor is, according to Ollie, the best fighter in the world.


Oh, brother! DC is laying it on thick by trying to elevate Connor in every conceivable way possible. No, Connor is not the best fighter in the world, not by a long shot, but the fight is reasonably well done. Or at least, it's as well done as it can be with two humans punching a cybernetic, metallic behemoth with their fists.


During the fight, the taunting escalates. Soon, Bright recounts why he hates this Earth by explaining he was the White Lantern of Earth-3, and he was betrayed by Earth-3's version of Green Arrow - Deadeye. When Amanda Waller put Bright back together, she offered him the chance to wreak havoc on our Earth as payback... for some reason.


Yeah, Bright's reveal is a letdown. He's a nobody taking out his anger on a different version of the Oliver Queen who betrayed him. If you were hoping for a cooler reveal, this is as good as it gets.

The issue concludes with Bright taking a big fall, Good Ollie reverting to Bad Ollie, and a quick tip from Ivo that may be a clue to Ollie's motivations.


What's great about Green Arrow #16? Despite the lack of meat in this story, Williamson delivers plenty of action, strong emotional beats between Ollie and his family, and a reasonably well-maintained sense of intrigue about Ollie's intentions. Ollie is likely working to destroy Waller's plans from within, so Williamson drops just enough clues to keep readers hanging on. More clues would be better to raise the tension level, but some is better than none.


What's not great about Green Arrow #16? Note all the reasons mentioned above and more.


Bright's origin turned out to be a nothing burger.


Ollie talking up Connor as the greatest fighter ever reads as tone-deaf because it is certainly not true.


If you consider what Roy and the Arrow Family tried to do, they failed on practically every front, so the bulk of the arc is pointless.


Black Canary showed up at the very end. For some inexplicable reason, she did the exact wrong thing by telling Ollie what was about to happen. Why on Earth would she do that when there are many reasons to believe Ollie is possibly compromised?


How's the Art? Truly, Amancay Nahuelpan and Sean Izaakse do a bang-up job delivering an action-heavy issue that looks great. The fights are mostly well done, and the emotional beats, especially when the Arrow Family lays into Ollie, are strong.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter

Final Thoughts

Green Arrow #16 brings the series' contribution to the Absolute Power event to a close with a rousing fight, Bright's lackluster origin story, and not much else. Williamson delivers a reasonably fun script, but the contribution to Absolute Power is lacking. At least the art team gave it their all.

6/10



We hope you found this article interesting. Come back for more reviews, previews, and opinions on comics, and don’t forget to follow us on social media: 

Connect With Us Here: Weird Science DC Comics / Weird Science Marvel Comics

If you're interested in this creator’s works, remember to let your Local Comic Shop know to find more of their work for you. They would appreciate the call, and so would we.

Click here to find your Local Comic Shop: www.ComicShopLocator.com



As an Amazon Associate, we earn revenue from qualifying purchases to help fund this site. Links to Blu-Rays, DVDs, Books, Movies, and more contained in this article are affiliate links. Please consider purchasing if you find something interesting, and thank you for your support. 


The Flash #13 Comic Review




  • Written by: Si Spurrier

  • Art by: Ramón Perez

  • Colors by: Matt Herms, Pete Pantazis

  • Letters by: Hassan Otsmane-Elhaou

  • Cover art by: Ramón Perez

  • Cover price: $3.99

  • Release date: September 25, 2024


The Flash #13, by DC Comics on 9/25/24, brings the first arc to a close when Wally and Barry remove the Deep Change's poison, but the real solution will require some Flash-style TLC.



Is The Flash #13 Good?

Oof! You know a writer was forced to course correct when he ends a mind-bending, reality-warping, convoluted-as-all-get-out story with cheap pulls on the readers' heartstrings. The ending to this dismal story is at least an ending, but appeals to the lowest common denominator feels like a cop-out. Regardless, Spurrier is still the Flash writer for the foreseeable future, so hopefully, the next arc will show that he's learned from his mistakes. When last we left the family of speedsters in The Flash #12, everyone gave Wally the boost of power (and encouragement) he needed to catch up to the "bullet" attack on the Deep Change, intended to end the power on the other side of the Source Wall and stop Time. By the end, only Barry could keep up, so the two devised a plan to use the "interdimensional blade" to cut out the infection before the Deep Change "died." That's a lot of air quotes, but nothing is tangible in this series, so nothing that's real matters. In The Flash #13, the "surgery" has begun. After tone-deaf words of mutual validation, Wally and Barry excise the Arc Angles "ball" of infection. However, removing the poison isn't enough. The wound must be healed, and Wally feels compelled to wade into the wound to channel himself into sealing the wound. Meanwhile, Pilgrim appears through a portal and beckons Barry to follow with the "ball" of infection to prevent interference with what Wally must do next. "Oh. Is that all?" you might wonder. Yeah, after the complex, Rube Goldberg-esque series of twists and turns it took to get to the end, Spurrier opts for simple contrivances to align the heroes. Barry somehow knew he could out the infection with the interdimensional knife. Pilgrim somehow knew how and where to open a portal. Wally somehow knew he could be the conduit of healing. It looks cool, but it's lazy. When the Arc Angles see their plans are about to fall apart, they resort to showing Wally that they have his family and will kill them if he doesn't stop. Wally counters by racing at the Arc Angles and slices them to bits (temporarily) to save his family, bringing them together as a unit. At first, Wally was afraid that he would have to sacrifice himself to complete the healing, but now, he knows true healing will come through the power of his family's love. The issue ends with the Deep Change revealing it's giving birth to something that we never see, Jai helping the Deep Change come up with a proper (and confusing) punishment for the Arc Angles, and foreshadowing of things to come. What's great about The Flash #13? It's over. That's what's best about Si Spurrier's attempt at "cosmic horror." It's over, and hopefully, everyone can learn from this experience by moving on and never repeating it again. What's not great about The Flash #13? Oh, brother. Healing reality with the power of love is as cheap and cliché a resolution as you could possibly pick to end this story. In an arc seemingly designed to rip apart reality at every turn, Spurrier took the laziest out possible. Further, several developments never get explained. Why was Jai shirtless in the school's boiler room talking to someone we couldn't see? If Pilgrim knew what was going to happen, as evidenced in this issue, why was he arresting Speedsters for destroying reality with their speed? Did Jai turn the Arc Angles into The Stillness? If so, how is that a good idea when you consider that The Stillness chose to aid the Arc Angles because they wanted to die? There's nothing wrong with thinking outside the box or tackling big ideas, but big ideas are no substitute for basic story structure and complete thread management. How's the Art? Ramón Perez does a fine job trying to make sense of the senseless, albeit in the most coherent issues in the entirety of Spurrier's run. The visuals are certainly creative, and the brief moments of emotion are well done, so kudos to Perez.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter


Final Thoughts

The Flash #13 brings the mind-bending but ultimately ill-conceived attempt at cosmic horror to a close with lazy shortcuts and cheap tugs at your heartstrings to wave all the problems of reality away. If this ending was Spurrier's plan all along, somebody at DC should have told him to rethink his plan. At least the art is great, and the arc is finally over.

4.5/10



We hope you found this article interesting. Come back for more reviews, previews, and opinions on comics, and don’t forget to follow us on social media: 

Connect With Us Here: Weird Science DC Comics / Weird Science Marvel Comics

If you're interested in this creator’s works, remember to let your Local Comic Shop know to find more of their work for you. They would appreciate the call, and so would we.

Click here to find your Local Comic Shop: www.ComicShopLocator.com



As an Amazon Associate, we earn revenue from qualifying purchases to help fund this site. Links to Blu-Rays, DVDs, Books, Movies, and more contained in this article are affiliate links. Please consider purchasing if you find something interesting, and thank you for your support.