Wednesday, September 11, 2024

Batman: Gotham By Gaslight - The Kryptonian Age #4 Comic Review




  • Written by: Andy Diggle

  • Art by: Leandro Fernandez

  • Colors by: Matt Hollingsworth

  • Letters by: Simon Bowland

  • Cover art by: Leandro Fernandez, Matt Hollingsworth

  • Cover price: $4.99

  • Release date: September 11, 2024


Batman: Gotham By Gaslight - The Kryptonian Age #4, by DC Comics on 9/11/24, expands the Gotham By Gaslight universe with Green Lanterns, the staff of the Daily Planet, and a bald industrialist with plans for a small town in Kansas.


Is Batman: Gotham By Gaslight - The Kryptonian Age #4 Good?

Batman: Gotham By Gaslight - The Kryptonian Age #4 is, on the whole, an entertaining entry in the maxiseries that introduces a whole host of familiar but new characters. However, the novelty of a Gotham By Gaslight version of Green Lantern, Cyborg, and Lois Lane comes at the expense of a plot that isn't moving very fast and hasn't found its footing.


When last we left our collection of Victorian Era adventurers in Batman: Gotham By Gaslight - The Kryptonian Age #3, Adam Strange received a strange (no pun intended) tale from Diana about how the Amazons retreated to the underground kingdom of Skartaris when a great Doom befell the Earth ages ago. Meanwhile, Alan Scott, the aerialist, boarded a train where he encountered a sweet old woman carrying a strange ring, and the Doom that ravaged Earth long ago awakes on Mars.


In Batman: Gotham By Gaslight - The Kryptonian Age #4, we begin with a dazed Alan Scott picking his way through the wreckage of the steam train that was demolished when the League of Shadows blew up the train trestle. Scott can't believe he's alive, and when he finds the dying old woman he met on the train, she explains the ring saved him, so she bequeaths the ring to him moments before the League appears at the wreckage to find the ring Alan Scott wears. The assassins don't leave the wreckage alive.


In a series focused on twisted takes of classic heroes, Andy Diggle provides a (mostly) faithful adaptation of the first Green Lantern's origin story by putting Alan Scott in the right place at the right time. This version of Alan Scott doesn't have the same moral fiber as the Scott we know, but the way his origin is presented here gives him an external and internal challenge to overcome, which works in his favor as a relatable hero.


Miles away, the Gotham police board a ship coming into the harbor carrying legal and illegal goods for sale. The police are keen to get their payoff before the ship docks for inspection, but before they can collect, Batman arrives to knock out the police and crew before forcing the captain to relay all he knows about the League of Shadows.


Andy Diggle continues to play the Batman aspects of this series fairly straight while portraying Batman as a relatively minor player in the unfolding threat to Earth. That's not to say Batman isn't well-represented, but there's nothing particularly interesting about what he's doing. Diggle gives you Batman doing average Batman things.


On the other side of the globe, Adam Strange makes the tough decision to abandon his expedition to escort Diana back to civilization, leaving his crew behind to continue the excavation work on the ancient city. Diana doesn't suffer fools or aggressive men when they reach a whaling port, so she grows increasingly suspicious about Strange's benefactor, Bruce Wayne, and his ability to help her warn the world about the impending Doom.


Diana's less hospitable encounter with civilization is mildly amusing, albeit a bit on the nose. Still, Diggle presents Diana as a warrior with limited patience for tomfoolery, which fits her personality to a tee.


Back in the Americas and the gleaming city of Metropolis, Lois Lane barges into Perry White's office with young Jimmy Olsen trailing behind. Lois unleashes an epic tirade at the news that unscrupulous industrialist Lex Luthor is trying to buy the Daily Planet. She believes she can prove Lex is a crook, so Perry White offers to fund her trip to a small town in Kansas where Lex bought up hundreds of acres of land, looking for something unique. If Lois can uncover what illegal scheme Lex is up to, she can stop his bid for the Daily Planet.


Despite the timeframe and setting, Diggle plays Lois, Jimmy, and Perry as near-perfect replicas of their contemporaries, which helps ground readers in a more traditional Superman mythos. Aside from their clothing and Lois's period-specific stream of insults, the three characters are exactly the same as the ones you already know.


The issue concludes with a visit to the newly formed town of Luthorville, Kansas. Mercy Graves and Lex Luthor invited a promisingly brilliant patent clerk named Victor Stone to become Luthor's assistant for a very special set of experiments.


Overall, Andy Diggle heaps on world-building elements from every corner of the DC Universe, in the style of Gotham By Gaslight, to tickle your fancy. The plot and main event have yet to come into focus since much of the story still remains in world-building mode, but Diggle drops enough Easter Eggs and cool twists to hold your attention. That said, readers wondering what the Doom is, hinted at the end of the last issue, will have to wait, which may deter less patient readers.


How's the Art? Leandro Fernandez continues to present a perfectly good representation of the Gotham By Gaslight universe with Gothic settings and costumes, heavy shadows that evoke a mysterious atmosphere, and linework that pays respectful homage to Mike Mignola's original vision. In short, the art looks great. 


About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter

Final Thoughts

Batman: Gotham By Gaslight - The Kryptonian Age #4 gives Elseworlds fans plenty of cool developments to chew on with the introduction of Superman's supporting cast of characters and the first Green Lantern. Admittedly, the plot and direction of the story take a back seat to the world-building, but the twists are interesting enough to hold your attention for the time being.

7/10



We hope you found this article interesting. Come back for more reviews, previews, and opinions on comics, and don’t forget to follow us on social media: 

Connect With Us Here: Weird Science DC Comics / Weird Science Marvel Comics

If you're interested in this creator’s works, remember to let your Local Comic Shop know to find more of their work for you. They would appreciate the call, and so would we.

Click here to find your Local Comic Shop: www.ComicShopLocator.com



As an Amazon Associate, we earn revenue from qualifying purchases to help fund this site. Links to Blu-Rays, DVDs, Books, Movies, and more contained in this article are affiliate links. Please consider purchasing if you find something interesting, and thank you for your support. 


Green Lantern #15 Comic Review




  • Written by: Jeremy Adams

  • Art by: Fernando Pasarin, Oclair Albert

  • Colors by: Romulo Fajardo Jr.

  • Letters by: Dave Sharpe

  • Cover art by: Ariel Colón

  • Cover price: $4.99

  • Release date: September 11, 2024


Green Lantern #15, by DC Comics on 9/11/24, sends Hal Jordan and Wally West on a reckless mission to steal valuable intel from Amanda Waller, ending in a desperate race to re-power Hal's ring.



Is Green Lantern #15 Good?

Well, Green Lantern continues to be one of the better (best?) tie-ins to Absolute Power because writer Jeremey Adams meaningfully uses Hal Jordan to contribute to the Absolute Power event and furthers the main Green Lantern series in one fell swoop. In effect, you get two stories for the price of one and have a ball reading it.


When last we left Hal Jordan in Green Lantern #14, Hal escaped imprisonment and torture at the hands of Amanda Waller's goons within the Gamorra Island prison. Hal lucked into finding the stored cache of weapons Waller's forces confiscated from every hero and villain now held in prison. When Jadestone tried to capture Hal, the latter accidentally found himself in possession of Abra Kadabra's magic wand, which teleported him and a large chunk of the cache to Themyscira.


In Green Lantern #15, we begin after the events of Absolute Power #3. Hal Jordan and Wally West ride a jet bike to a secluded island where Batman has one of several secret research stations around the globe. Hal knows the place because this particular island houses the Batwolf - a prototype Batjet Hal helped test pilot before Batman scrapped the project due to bugs. The Earth's greatest test pilot needs a ride.


Jeremy Adams starts the issue with fast-paced action and tons of personality as Hal reminds readers why he has his reputation as a fearless test pilot. What better way to show that fearlessness than taking a test plane out for a dangerous mission, knowing the plane is prone to go BOOM!


Elsewhere, Carol Ferris swoops in to assist Dove with civilians injured in a car wreck. Carol explains she has a better appreciation for what it means to be a hero after watching the JSA in the Tower of Fate. When the two fly off for the Tower, Dove is suddenly struck by overwhelming feelings of regret and hopelessness. Nate has arrived as the galaxy's first Grey Lantern with the power of sadness. Carol fights Nate to a stalemate with the Star Sapphire's power of Love, giving her and Dove a chance to escape.


Here, we see where the main title continues. Nate's ascension into the first Grey Lantern reinforces the disturbance in the emotional spectrum, and Nate's choice to come after Carol continues the personal drama aspects of the first arc with more action than anyone would have guessed. Nate's development is intriguing to say the least.


Later, Hal uses the Batwolf to charge Amanda Waller's Hall of Order. Since the Batwolf is a defensive vehicle, Hal makes a last-minute move and deploys the onboard Batmobile as a projectile to destroy the Hall's main entrance and worker robots, giving Wally a chance to fly in on his rocket bike and place a T-Sphere to hack the computers. In the ruckus, a mind-controlled Major Force arrives to stop the intruders. Hal leads Major Force away, giving Wally time to complete the hack.


The issue concludes with a deadly dogfight, an unexpected ally who becomes a new Guardian, and partners reunited.


What's great about Green Lantern #15? Jeremy Adams takes the Absolute Power ball and runs with it. You get action, drama, meaningful plot developments, and story threads that continue the event as well as the main series without a sense of clunkiness or disconnect. At the very least, Adams demonstrates the best possible way to "pause" a series to act as a tie-in.


What's not great about Green Lantern #15? Carol Ferris's assumption of the Star Sapphire mantle is a little forced. Carol is no stranger to heroes, as she's been exposed to Lantern lore for decades, so it seems odd that only now does she get what it means to be a hero. It's a minor quibble but it's noticeable.


How's the Art? Fernando Pasarin and Oclair Albert deliver an awesome set of visuals with high-flying aerial fights, explosive impact, and great-looking figure work. That said, Carol's face sometimes looks a little odd, as if her face is too small for her head, but this is another minor quibble.


Backup


John Stewart and his "sister" complete a high-speed monorail for Steel Industries when the vehicle is attacked by automated drones sent by rival industrialist Charles Walker. John eventually stops the drones and stops the monorail with the help of the Steel family, but it's a sure bet there are more fights waiting in the future. Phillip Kennedy Johnson's short acts as a brief, in-between adventure following the recently ended War Journal and setting up the forthcoming Green Lantern Civil Corps Special. If you liked War Journal, this short is more of the same. If you didn't like War Journal, this short is more of the same. Set your expectations for the Green Lantern Civil Corps Special accordingly.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter


Final Thoughts

Green Lantern #15 continues to be the best Absolute Power tie-in, with tons of action, drama, personality, and meaningful contributions to the main event. Plus, Jeremy Adams continues to weave in plot developments for the regular series to keep Green Lantern fans happy, and the art team's output is excellent.

8/10



We hope you found this article interesting. Come back for more reviews, previews, and opinions on comics, and don’t forget to follow us on social media: 

Connect With Us Here: Weird Science DC Comics / Weird Science Marvel Comics

If you're interested in this creator’s works, remember to let your Local Comic Shop know to find more of their work for you. They would appreciate the call, and so would we.

Click here to find your Local Comic Shop: www.ComicShopLocator.com



As an Amazon Associate, we earn revenue from qualifying purchases to help fund this site. Links to Blu-Rays, DVDs, Books, Movies, and more contained in this article are affiliate links. Please consider purchasing if you find something interesting, and thank you for your support.