Written by: Mark Waid
Art by: Dan Mora
Colors by: Tamra Bonvillain
Letters by: Steve Wands
Cover art by: Dan Mora (cover A)
Cover price: $3.99
Release date: July 17, 2024
Batman/Superman: World's Finest #29, by DC Comics on 7/17/24, brings the Long Night of the Mites to a close when the magic users of Earth unite to pull off a long shot.
Is Batman/Superman: World's Finest #29 Good?
Mark Waid wraps up the magical, mystical, dimension-hopping adventure for the World's Finest to a close with an edge-of-your-seat adventure, some heart, and a relatively satisfying conclusion. Will this go down as the greatest arc in World's Finest history? Probably not, but it ends as well as it starts, and it's a lot of fun.
When last we left Batman and Superman in World's Finest #28, they escaped a succession of hops from the 6th Dimension to the 1st Dimension with Bat Mite's help. When they returned to the 3rd Dimension, just in time to take over from Jimmy Olsen and the Justice League of Mites, Batman's pronouncement of a plan prompted Doom-Mite to turn him into a lifeless puppet.
In World's Finest #29, Puppet Batman manages to eke out a single word, "Pull!" That single word is enough to get Robin and Superman to recognize where Batman is headed, so they knock out a strategy in short order.
Jimmy's powers return to Mr. Mxyzptlk, Superman throws his full force into keeping Doom-Mite distracted, and the Mites Poof! themselves around the world to gather all the magic users available, including a couple we haven't seen in decades (Prince Ra-Man and Dr. Occult).
The lead-up to the big battle makes sense as long as you don't think about the catalyst that gets everyone moving in their respective directions. Sure, Mark Waid has to wrap things up quickly, but you have to make a few Grand Canyon-sized leaps in logic to get from "Pull!" to everyone knowing exactly what they need to do.
The Mites complete their task while Superman gets a vicious pummeling from the Doom-Mite from the 6th Dimension. The collected Magic users show up to cast their spells and "pull" the time magic out of Doom-Mite. Inspired by the atmosphere of heroism, Bat-Mite delivers the knockout blow that reduces Doom-Mite to a manageable size so Dr. Fate can cart him away in a magical cage.
What's great about World's Finest #29? Action, fun, adventure, and excitement come at you from all directions like a water balloon fight in a clown party. Thankfully, Waid keeps the shenanigans from dipping too far into silliness or listing too far into ultra-serious dourness. Plus, Bat-Mite's face reveal is a smile-worthy moment.
What's not great about World's Finest #29? The logical leap to get from "Pull" to a working plan is just too far to buy into. Plus, you have to ignore how Mxyzptlk and Bat-Mite were able to snap in and out of the barrier surrounding the city when the barrier is supposed to be impenetrable.
How's the Art? Dan Mora's art is reliably fantastic. At some point, you run out of ways to praise Mora's style and eye for being the best-running DC artist around.
About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.
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Final Thoughts
Batman/Superman: World's Finest #29 ends the arc with fast-paced fun, action, adventure, and excitement. Dan Mora's artwork and Mark Waid's script wrap the adventure up with a pleasant mix of heart and fun. That said, Waid takes a few shortcuts to the finish line that are a little too big to ignore.
7/10
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I don't really agree that it's a plot hole that Superman and Robin were able to figure out a plan based on the one word Batman managed to say, because Superman and Robin are both very intelligent. They probably could've come up with that plan themselves, but a push in the right direction from Batman sped it up. I liked that the previously introduced element of pulling dimensions out of someone became the solution to defeating the villain.
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