Art by: Juan Ferreyra
Colors by: Juan Ferreyra
Letters by: Pat Brosseau
Cover art by: Jae Lee, June Chung
Cover price: $4.99
Release date: August 15, 2023
Colors by: Juan Ferreyra
Letters by: Pat Brosseau
Cover art by: Jae Lee, June Chung
Cover price: $4.99
Release date: August 15, 2023
Knight Terrors: Wonder Woman #2 ends the Justice League Dark's adventure in the labyrinth of Amazonian nightmares when Wonder Woman is forced to confront her fears and self-image.
Is It Good?
Knight Terrors: Wonder Woman #2 takes Wonder Woman on a trial of self-discovery when her travels in her corner of the Nightmare Realm force her to confront her place in the world as a demi-god and emissary of peace in "Man's World." Josie Campbell uses the context of Knight Terrors to explore well-trodden territory with a story that's more a cathartic treatise on self-affirmation than anything remotely nightmarish.
When last we left Wonder Woman and her JLD friends, they traveled together in the depths of the Nightmare Realms version of the Minotaur's Labyrinth to find a way out. The team eventually got separated, leaving Detective Chimp as Wonder Woman's last travel buddy when a gigantic snake swallowed Wonder Woman up. Now, Wonder Woman faces a nightmarish, monstrous version of herself who taunts her into giving up on life and hope, knowing that her life's mission is ultimately pointless. But it's only through the power of hope that Wonder Woman learns to accept herself as she is and overcomes the fear by embracing it as part of what makes her who she is.
If that sounds like a lot of Stuart Smalley's personal affirmation double talk, you'd be right, and that's what the majority of this comic reads like. There's nothing wrong with a message of self-acceptance, but Josie Campbell hammers that message home repetitively and with all the subtlety of circus hands hammering down a big tent spike with a rhythmic succession of sledgehammer blows.
Further, the hamfisted messaging is well-worn territory Wonder Woman and her Amazonian friends have traversed umpteen times before. Not only is this issue not scary or nightmarish. It delivers the worst nightmare a comic can. It's boring.
How's the art? Juan Ferreyra's art production on this issue is serviceable but not great. It's okay, but not Ferreyra's best work by any stretch.
What about the backup? Nubia fights Gaia, she wins, and she wakes up. The end. There's not much to it except a lot of taunting words between Gaia and Nubia during the battle, and it's certainly not worth the extra dollar you pay for the privilege of reading it.
About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.
Follow @ComicalOpinions on Facebook, Instagram, and Twitter
Bits and Pieces:
Is It Good?
Knight Terrors: Wonder Woman #2 takes Wonder Woman on a trial of self-discovery when her travels in her corner of the Nightmare Realm force her to confront her place in the world as a demi-god and emissary of peace in "Man's World." Josie Campbell uses the context of Knight Terrors to explore well-trodden territory with a story that's more a cathartic treatise on self-affirmation than anything remotely nightmarish.
When last we left Wonder Woman and her JLD friends, they traveled together in the depths of the Nightmare Realms version of the Minotaur's Labyrinth to find a way out. The team eventually got separated, leaving Detective Chimp as Wonder Woman's last travel buddy when a gigantic snake swallowed Wonder Woman up. Now, Wonder Woman faces a nightmarish, monstrous version of herself who taunts her into giving up on life and hope, knowing that her life's mission is ultimately pointless. But it's only through the power of hope that Wonder Woman learns to accept herself as she is and overcomes the fear by embracing it as part of what makes her who she is.
If that sounds like a lot of Stuart Smalley's personal affirmation double talk, you'd be right, and that's what the majority of this comic reads like. There's nothing wrong with a message of self-acceptance, but Josie Campbell hammers that message home repetitively and with all the subtlety of circus hands hammering down a big tent spike with a rhythmic succession of sledgehammer blows.
Further, the hamfisted messaging is well-worn territory Wonder Woman and her Amazonian friends have traversed umpteen times before. Not only is this issue not scary or nightmarish. It delivers the worst nightmare a comic can. It's boring.
How's the art? Juan Ferreyra's art production on this issue is serviceable but not great. It's okay, but not Ferreyra's best work by any stretch.
What about the backup? Nubia fights Gaia, she wins, and she wakes up. The end. There's not much to it except a lot of taunting words between Gaia and Nubia during the battle, and it's certainly not worth the extra dollar you pay for the privilege of reading it.
About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.
Follow @ComicalOpinions on Facebook, Instagram, and Twitter
Bits and Pieces:
Knight Terrors: Wonder Woman #2 ends Diana's turn at a Knight Terrors tie-in with a battle against her own fears, many words of affirmation, and self-acceptance. The bland, predictable story is slightly improved by Ferreyra's art, but the Nubia backup is pointless.
4/10
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