Take it Back to the Start
Writer: James Tynion IV
Penciller: Alvarez Martínez Bueno
Inker: Raul Fernandez
Colorist: Adriano Lucas
Letterer: Rob Leigh
Cover: Guillem March and Arif Prianto
Variant Cover: Clayton Crain
Editor: Brittany Holzherr
Group Editor: Brian Cunningham
Cover Price: $3.99
On Sale Date: August 28, 2019
**NON SPOILERS AND SCORE AT THE BOTTOM**
Inker: Raul Fernandez
Colorist: Adriano Lucas
Letterer: Rob Leigh
Cover: Guillem March and Arif Prianto
Variant Cover: Clayton Crain
Editor: Brittany Holzherr
Group Editor: Brian Cunningham
Cover Price: $3.99
On Sale Date: August 28, 2019
**NON SPOILERS AND SCORE AT THE BOTTOM**
It’s been a little while, huh? I was away, in some
other magical dimension for a while. But I have returned, and just in time to
review Justice League Dark #14!
Explain It!
As mentioned in the introduction, I haven’t
read this series’ last three issues. I am glad to announce that I was able to
jump right back in on the proceedings with very little information lost. I’m also
a bit depressed to announce it, since it seems like this book continues to jog
in place, waiting for something interesting to happen, which is how I left it. Perhaps
I should say that it walks in place, because that’s what Wonder Woman does:
walk through various magical realms, and even an extended dream where she chats
with Zatara, for the entire issue. Didn’t we already read a couple like this?
One member of the Justice League Dark or another just waltzing through portals,
surveying magical realms before committing some blunder that causes an entire
populace to suffer boils or some such malady. It is in this dream with Zatara
that Wonder Woman learns that the Upside-Down Man—yeah, this guy is still
hanging around—is in league with Circe and is ready to kick off some internal
event known as the Witching War, which I’m sure will be expertly-rendered and
will have no long-term ramifications at all.
But wait, I’m getting ahead of myself, despite
Wonder Woman’s dream date with Zatara happening at the very beginning of the
book. First, they have to battle vampires that have beset…some church or
something, from the looks of it. Is this supposed to be the JLD’s lair? The one
that’s under the Hall of Justice? Anyway, the team gets together to battle
vampires, each performing their own bit to make sure we know they’re all
relevant. Constantine and Traci 13 appear in this issue to perform in the same
capacity. Indeed, most of this issue seems relegated to taking inventory on who’s
who and what’s what, in preparation for this Witching War. And on the visiting
team’s side? Circe, the Floronic Man, The Upside Down Man, Papa Midnite, and
Klarion the fucking Witch Boy. You couldn’t make a comic book less tailored to
Jim’s interests in a million years.
This series continues to look gorgeous, a
maelstrom of sinew and plant fiber and explosive colors that definitely lend to
its ethereal feel. But it’s a bit disappointing to come back after missing three
months of issues, only to find we’re getting served more of the exact same
story. I’d say that this book continues to be a slog, more interested in the
travel than in reaching any destination. After a year-plus of story, I’d have
hoped to have zipped through at least a couple of story arcs, but regrettably
it seems we’re still fumbling around with the first.
Bits and Pieces:
After a year-plus of issues, we’re still
dealing with mistakes made during the first story arc. Which isn’t a singular
crime, but barely anything has happened in the interim. This is a beautiful
book that feels unmemorable because nothing of significance ever happens.
6/10
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