Hal of Me
Writer: Robert Vendetti
Penciller: Fernando Pasarin
Inkers: Oclair Albert and Eber Ferreira
Colorist: Jason Wright
Letterer: Dave Sharpe
Cover: Barry Kitson and Hi-Fi
Variant Cover: Tyler Kirkham and Arif Prianto
Assistant Editor: Andrew Marino
Editor: Brian Cunningham
Cover Price: $2.99
On Sale Date: June 27, 2018
**NON SPOILERS AND SCORE AT THE BOTTOM**
Someone’s really got to come up with a theme
song for the Darkstars. Something peppy but still with that hard edge, like the
theme from Orgazmo. “You wanna be a Darkstarrrrrr…but you ain’t no Darkstarrrrr…”
I’m only good for lyrics, someone more capable will have to work on the music.
While you do that, the rest of us can read my review for Hal Jordan and the Green Lantern Corps #47, which is below!
Explain
It!
There are three stories happening here, each of
them well-partitioned but none of them entirely satisfactory. The first,
picking up from last issue’s cliffhanger, involves Arkillo beating up Guy so he
won’t murder his abusive but reformed father, which would be a point of no
return for some reason? Guy has punctured spleens for smaller transgressions.
Arkillo beats Guy’s Darkstar costume right off of him, and then we’re right
back to where we left them at that interstellar bar, pledging allegiance to one
another and agree that it will be tough to get other members of the Sinestro
Corps on their side. This is literally the same conversation they had two
issues ago, before the Darkstars armor snagged Guy and sent him on a selfish
crusade to kill daddy. So that whole dalliance was pointless, story-wise.
Over on…some white planet with Hal Jordan and
Hector Hammond, Hammond has removed Hal’s memories so he won’t be plagued by
heroism…or something. This is something he plans to do to all the bad folk
around the universe, but he’s stripped Hal of his mind for some benevolent
reason that doesn’t make a whole lot of sense. Hal’s ring tries to get through
to him, but Hector suppresses it—until it’s discovered that the planet they’re
on is the very same one where Hal created his own power ring from pure
willpower! Thusly, the planet is suffused with his will, and he uses it to
shrug off Hammond’s mind-wipe. Good news, though, this was Hammond’s plan all
along, so Hal could prove to himself that he’s as cool as he thinks he is. That
being dealt with, Hal and Hector take off once again to confront the Darkstars,
exactly as they had been at the beginning of the last issue. So again, Hal
early onset and temporary Alzheimer’s was a waste.
And over on New Genesis, Kyle and Space Cabby
are still captive, until Orion shows up to free them and offer his help to
Kyle. Once Highfather gets wind that his son has helped Kyle and Cabby escape,
they hotfoot it out of there, in Cabby’s Motherbox-infused taxi, and…oh I
suppose they’ll be going wherever the rest of the gang is headed. This is all
in accord with some plan of John Stewart’s that is alluded to but not defined—we
only get these three stories in this issue, and have no idea what’s exactly
happening with John and General Zod. But we do wrap things up with a shot of
Mogo, surrounded by a ring of Darkstars, so I guess there’s gonna be a big
conflict next issue. Fina-freaking-ly.
This issue resolved a lot of the hang-ups
developed over the last two issues, proving them needless and suggesting that
they exist to pad out the story. The Guy Gardner/Arkillo thing was the most
glaring, because one might think that Arkillo or someone would be more
suspicious of Guy, even outside of his Darkstars costume—at least ask the guy a
few questions, for crying out loud! What was the suit like? Did it smell in
there? This whole story line feels like it’s been happening for years and I am
pretty bored by it. We haven’t even seen the Darkstars themselves doing
anything for a couple of issues. The final caption says “NEXT: THE END BEGINS…”
but I’m hoping it ends, as well. This cast of this book is clearly too
burdensome for the current creative teams to handle.
Bits and
Pieces:
Threads dangled over the last couple of issues are resolved, leaving the story precisely where it should have been in the first place. Perhaps someday, we'll actually see conflict between the Green Lantern Corps and the Darkstars. Not in this issue, though.
5.5/10
The only person in this issue I liked was Arkillo. Guy magically breaking out of the Armor dumb, willpower×Armor=Explode. Guy forgiving his father because Armor×Take off armor=Abuse never happened, is dumb. Hal and his planet of power out nowhere was a pointless stop that we didn't need to really see, when there's other stories that should have been fleshed out better. I think your right on this review Reggie not quite a fu5 but close enough.
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It really annoyed me when Guy ditched his Darkstars armor and then reiterated almost the exact dialogue with Arkillo that he had just before getting it. Just proved to me that the last two issues were pointless
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DeleteYeah, I was actually hoping he'd keep his armor for awhile. So we can give guy his own nitch amongst the green lantern of earth. I liked it back in the Charles soules run when he was a In control red lantern. Kyle had his "chosen one" angle as a white lantern, Jessica has her power ring, bazz has his emerald sight and practical gun. Hal was boring as always, and now they have finally given John a chance to go back to earth which we really never have gotten in all the N52. Dc loves resetting status quoes to much to tell a good story. It's why I really leaned into the Grayson run, as well as red hood and The Outlaws because these books furthered there characters. But alas, dc retconed Grayson run with a satellite and future solicits say Jason might separate himself from the bat family and outlaws. I should never have expected any kind of change from this book, but I'm a hopeless Dreamer.
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