Join or Guy
Writer: Robert Vendetti
Artist: Ethan Van Sciver
Colorist: Jason Wright
Letterer: Dave Sharpe
Cover: Doug Mahnke, Jaime Mendoza and Wil
Quintana
Assistant Editor: Andrew Marino
Editor: Brian Cunningham
Cover Price: $2.99
On Sale Date: May 23, 2018
**NON SPOILERS AND SCORE AT THE BOTTOM**
Don’t you think the Darkstars should have an
application process? It’s cool that they specifically recruit new members, but
there should really be some kind of “rush week” for folks looking to join, but
who haven’t yet committed themselves to murderous justice. Maybe they’re just
looking for the right organization to give them the opportunities! This must be
covered under Equal Opportunity Employment laws. Hey, why not read my review of
Hal Jordan and the Green Lantern Corps
#45, right here? Maybe it will help you on the Darkstars test later.
Explain
It!
This may very well be the most difficult review
I’ve ever had to pad out. This issue picks up directly from the previous one,
and three things happen: Hal is able to extricate Hector Hammond from Stryker’s
Island Penitentiary, Guy Gardner secures Arkillo’s help against the Darkstars
and then joins ‘em, and John appeals to Zod’s narcissism to get his aid against
the Darkstars. As for Kyle and the New Gods, we don’t see ‘em, but I bet they’re
getting along just fine. And that’s about it. Interactions between Guy and
Arkillo still rule, and Guy joining up with the Darkstars despite getting
Arkillo on his side was unexpected. John’s interaction with Zod and his family
is fairly unmemorable and more than a little mean for John Stewart.
I guess Hal Jordan’s freeing Hector Hammond is
the most interesting bit, in that it involves Atomic Skull and Hector being
gleeful at finally becoming a hero. But I just described it in a sentence.
There are nuances, but barely enough to bother the cover price for this comic.
Shall I rail against the mandatory six-issue story arc again? Once again, it
has left an issue or two bereft of content. Nice to see Ethan Van Sciver on the
interior of this comic book, but to be honest after weeks of Tomeu Morey on
colors, it’s tough to go back to something more “standard.” Still, Van Sciver
is an adept storyteller, and there are some very dynamic sequences in this issue.
Dear DC Comics: if you continue to pad stories
out to fill six-issue trade collections, you will sell fewer comics over time.
This is not a threat, nor is it a guarantee that if you allow shorter story
arcs that sales will increase. But anyone reading this series regularly—that is,
twice a flipping month—has to be feeling ripped off about now. Hardly anything
happens worth mentioning in this issue, and since the villains recruited to aid
the Green Lanterns against the Darkstars were already revealed, this thing
falls really flat. The six-issue story arc is killing comics. Please reconsider
this injurious and depressing practice.
Bits and
Pieces:
Some nice interactions and a smattering of intrigue save this issue from being a complete wash, as this story continues to move at a glacial pace. The mandatory six-issue story arc is killing comic book enthusiasm. It's impossible to build momentum in a story that happens in such small increments.
6/10
I thought this issue didn't move the story much, but I gotta admit it still has me wrapped around it's finger. I feel this arc will definetly be a better trade read. Art was great, and that page with Darkstars Guy Gardner is what I want going forward with this story. Only big negative I have was no Kyle this issue.
ReplyDelete7.5/10
I can't help but like this series but yeah, it's just too slow.
ReplyDeleteAnd Guy being a Darkstar is part of John's plan. The hero they want is Hal, anyway.