Sleight of Plan
Writer: Richard Kadrey
Penciller: Davide Fabbri
Inker: Jose Marzán Jr.
Colorist: Carrie Strachan
Letterer: Sal Cipriano
Cover Artist: Jesús Merino with Carrie Strachan
Cover Price: $3.99
On Sale Date: November 22, 2017
**NON SPOILERS AND SCORE AT THE
BOTTOM**
Great News! We are starting a new story arc this
issue! That means that last one was
the conclusion of a three-issue arc! The rarest of comic book plums. Let’s not
delay jumping into this new yarn and look at my review of The Hellblazer #16, right now!
Explain
It!
San Francisco, like many American cities West of
Chicago, is more a collection of disparate towns grouped by public transit and
districting into something called a city for lack of a better word. No two
areas are alike; from the broader streets of the Haight spilling into Golden
Gate Park, to the crowded public art gallery that is the Mission, on down to
the Victorian mansions overlooking the Wharf, each area is so distinct from the
other that they seem almost like separate fiefdoms, pieces of turf that demand
their own tributes and attitudes. In short, San Francisco is a city of magic,
it’s own Land of Oz with no Emerald City at the end. Unless the Wizards
relocate to Oakland.
John Constantine finds himself in San Francisco after
a chubby fellow is found dead with a hole blown in his chest and “THANK YOU”
scribbled on the wall in his own blood. While in town, he looks up an old pal
named Jenny, who tells him that there have been at least six such instances:
dead bodies with their appreciation smeared on the wall behind them. John
advises that she get out of town, after she gives him the name of a dirty cop
that might be able to help out. Later, Jenny dies because she spoke to and was
friendly with John Constantine, which we know is akin to signing your own death
warrant. He meets this cop and after
pulling a trick that would make David Blaine blush, is able to get the file
from the detective working on the Thank You Murders. But it’s going to take a
couple of hours.
Nothing to do but kill some time then, so after
dodging a beggar-turned-mugger and being beset by some colorful monsters, John
finds himself in a church, where he can use a big golden crucifix to knock
these demons silly. They revert back to human form, and before they can give up
any names one of them clocks Constantine with a brick and both dudes scamper
off. John gives chase, but winds up finding Jenny’s body—see, I told you she
would die. Once John gets the police file, he finds out that the murdered folks
were members of the Wheel of Time church, and after paying the appropriate
licenses to Robert Jordan, John pays the establishment a visit. There, a
multi-armed blue monster on fire chases him out of the place and practically
back to his own home, where members of the Bay Area Grand Dawn Coven, who want
him to answer for Jenny’s grisly death!
Sounds like a lot of crazy stuff went on in this
issue—and I guess, strictly speaking, it did—but it felt more like John was
wandering around aimlessly, waiting for the story to happen. It was never clear
as to why John is looking into this case at all, and he doesn’t use any magic
except for a cheap parlor trick pulled on the crooked cop. The art is serviceable,
but a bit stiff, and thusly somehow fitting to this stilted tale. This isn’t
even a comic to aggressively dislike. I’m more curious as to why it was made at
all.
Bits and
Pieces:
The story seems partially told and the art is unnaturally stiff. There's barely any magic in the issue at all. Pretty disappointing, especially after the last issue which was great.
3.5/10
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