Diana the Barbarian
Written by: Gail SimoneArt by: Aaron Lopresti and Matt Ryan
Colours by: Wendy Broome
Letters by: Saida Temofonte
Published by: Dark Horse Comics and DC Comics
Cover Price: $3.99
Release Date: October 18, 2017
Last month’s opening installment of this series was big on action, a characterization of Conan that foregrounded his grim humour and mercenary streak, and a Wonder Woman who, divorced from her familiar milieu and suffering amnesia, was cloaked in mystery. There was much to enjoy and I must admit I liked it a great deal. Left with a number of issues to explore, not least the precise nature of this version of Wonder Woman and the intriguing question of how she would get on with a hero like Conan, I awaited the arrival of this second issue with a fair amount of anticipation – and impatience. Was it worth the wait? Let’s find out…
Instead of resolving last month’s cliffhanger straight away, the issue opens with a return to the childhood meeting of Conan and Yanna, the young girl from a rival tribe whom he’s encountered at an annual tribal gathering. Writer Gail Simone develops the incipient friendship between them with a couple of nice moments that establish that Yanna is more than capable of handling herself in a confrontation with a large wild cat and that she comes from a tribe composed entirely of women. (This all sounds rather familiar, doesn’t it?) The flashback ends with a panel that suggests Yanna is about to fall into mortal danger and a subsequent panel that focuses on two crows that, it is assumed, are the corvidae, magical (possibly divine) crow-women who, as seen in the previous issue, have taken an interest in Conan’s journey. This forms a nice segue back to the ‘present’, but before we move on to discuss that, there are a couple of niggles that might be worth airing first.
For now, though, we’re back in that dungeon with the two mystical crows who are referring to Conan and Wonder Woman as “playthings”. There appear to be two games going on here: the arena combat arranged by Dellos the Slaver; and some sort of wager between the corvidae with the stakes appearing to be the flesh of their losing pawns. (Full marks to Simone for smuggling the word ‘giblets’ into this issue!) Conan and Wonder Woman are about to be rescued by Tyas, the boy who showed Conan the secret way into the arena last issue, when he’s interrupted by Dellos, who, in a perfunctory panel that effectively nullifies any excitement about a prospective break-out, foils the escape before it’s really begun.
That feeling is reinforced by the rather abrupt way Dellos foregoes a promise of profit in the arena and willingly has Conan and Diana transferred to a smuggler’s ship, in which, presumably, he has some sort of stake. This wouldn’t necessarily be a problem, but the narration at this point is not especially clear. Our unidentified narrator tells us that Diana and Conan are “magnificent attractions” and that “losing” them would be a “bitter entry in the ‘loss’ column” (and, yes, that use of ‘losing’ and ‘loss’ so close together is a little awkward), but Dellos has already proven himself to be a shrewd showman and clever businessman. Surely, he could find some way of keeping them both in his ‘stable’ without having either of them killed? At this point, Conan has knocked Diana out and Dellos is demanding that Conan kill her. This should be a moment of extraordinary tension, but it’s squeezed into two smallish panels and its dramatic potential remains largely untapped. While the narrator does say that Dellos sees something in Conan’s eyes that tells him he’ll refuse to be “commodified”, surely the same ‘something’ was in Diana’s eyes originally? And yet Dellos had no trouble ‘commodifying’ her. It seems fairly clear that Dellos’ sudden decision to get rid of Conan and Diana is for plot purposes rather than character-based motivation.
That is not to say that the issue is without its moments. The corvidae’s interaction with the arena crowd is nicely gruesome and enlightens us about their nature very well. (Although if all they turn out to be is supernatural entities messing about with mortals just for their own sick, twisted pleasure, I won’t be particularly happy.) The relationship between Conan and Wonder Woman continues to develop (Conan’s embarrassment at waking up to find that he’s been holding Diana’s hand is a nice touch) in very engaging ways and it’s to Simone’s credit that the strength of their friendship is clear after only two issues. What can’t be ignored, though, is that at times this issue’s storytelling is awkward and just a little predictable. Simone is a better writer than this and I have every confidence things will improve.
Bits and pieces:
A somewhat lacklustre follow-up to last issue’s more coherent opening installment, this issue is still entertaining enough but drags occasionally and errs on the side of predictability. Lopresti’s art remains impressively dynamic and aesthetically excellent (his Diana is genuinely stunning), but that alone isn’t quite enough to lift things here.
Ace review, Jeremy! You hit every point that bothered me about this issue, as well as what I liked about it. In other words; "What he said."
ReplyDeleteThanks, Mike. I must admit I was a bit taken aback by some of the problems with this issue. There are a couple of jarring transitions and also a couple of bits of dialogue that seem to me like traces of earlier drafts that hadn't been properly revised for publication. And I honestly don't know what it is with covers that refer to the endings of the issue they're adorning, but really someone needs to actually think about the implications before they commission them. Still, Lopresti can draw sharks. Oh, yes, he can!
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