Ain’t Nothing Funny, Honey
Writer: Tim Seeley
Artist: Jesús Merino
Colorist: Carrie Strachan
Letterer: Sal Cipriano
Cover: Tim Seeley
Cover Price: $3.99
On Sale Date: October 25, 2017
**NON SPOILERS AND SCORE AT THE
BOTTOM**
Cor an’ blimey, ‘ets a sticky wicket, innit? Ess only
harf-past midday dinners and Sod’s Law’s set en, yeah? I’m just practicing my
cockney for when I visit London in late November! Yes, it’s really happening!
What do you think? Should I read more issues of The Hellblazer written by the totally-not-British Tim Seeley, wot?
I fink ets jest the thing, mate! Check out my review of issues #15!
Explain
It!
It’s one of the oldest tricks in the world: get
someone to tip their hand and then smash them in the face with it. Butter up
your victim so you can catch them unawares. Let them think they “won” while you
make off with the trophy. It’s the second most successful negotiating tactic,
after overpowering others with sheer, brutal tenacity. If your tenacity is
neither sheer nor brutal, then you might find cause to perform some mental
gymnastics on your target. And to that end, reading a few issues of The Hellblazer might give you a few
ideas.
Having clued into the Nordic dwarf brothers that used
him to commit a senseless murder, John Constantine decides to visit them where
they live: in the Land of the Dead. This is easily accessible by jumping
feet-first into the opened body of a cadaver, and the Land in question looks somewhat
like the bloody interior of human being. There, probably near the liver, is a
bar, tended in this instance by the two Svartlafar that John wants to have a
word with. They’ve also got his old shag-mate and current Chief Inspector
Margaret Ames held captive, so her tearful horror. So John makes a wager: let
him take a big pull on that bottle of mead that makes your most instinctive
wishes come true, and he’ll remake the world in some horrible John Constantine
vision where everyone is probably smoking cigarettes. Also, let Margaret go.
Since Nordic dwarves aren’t that bright, they agree
to these terms, and John wakes up in a world where his old punk rock band is
super famous and he lives in a tacky mansion with lots of hangers-on. His
world-changing doesn’t go unnoticed, however, and he’s approached by Zatanna
and Swamp Thing to make things right before they make him sorry. He blows them
off, so Zatanna calls on the entire Justice League to talk to John! They all
showed up! In an issue of Hellblazer!
This is all we’ve wanted to see since John Constantine was folded back into the
DCU in 2011, and here it is. John takes another swig of mead and cleans
Superman’s clock before running into a bar where he finds Margaret Ames,
looking disheveled and forlorn. Seems she’s existing in John’s fantasy—dejected
and lost without the great John Constantine, forced to hit the bar circuit
because…look, it’s John’s fantasy, I can’t explain all of it. John calls forth
the dwarves to have a word with him, and when they reveal themselves he uses
his mead power to incinerate them! Then, while the Justice League tries to get
into the bar to deal with John, he tells Margaret to sip some of the honey
mead, to restore the planet to some sort of decent vision instead of the fever
dream of some lying plunker.
And, uh, it works. And there’s a final scene that’s
pretty touching, so I’m not going to spoil it. I’m not sure, folks, but I think
this arc of The Hellblazer…is done.
In three issues. I’m so excited by this, I think I’m having a panic attack.
Three issues! Calee, calay! Oh frabjuous day! And what’s more, I enjoyed it!
Yes! John Constantine did some weird ritual magic tricks, screwed people over
for temporary gains, and interacted with the rest of the DCU! Sure, it was in a
fantasy world that was wiped away by Margaret, but still! This is more like
what I’ve wanted to see since the New 52 (and which was approached by Tynion
and Rossmo during their run), and I can do no less than give it praise. So
praise, praise be, The Hellblazer!
You might make John Constantine into a viable DCU character yet!
Bits and
Pieces:
This is a really solid issue, featuring some gross ritualistic spells and typical double-dealing by John Constantine, but the real trick might be that it appears to be the conclusion of a three-issue story arc. Yes! That concise span that is rarer in modern comics than non-murderous characters. If you've been missing some of that ol' Constantine magic, then this could very well be your ticket.
8.5/10
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