Hole-y Hell!
Written by: Garth Ennis
Art by: Mauricet
Colours by: John Kalisz
Letters by: Rob Steen
Published by: DC Comics
Price: $3.99
Last month’s issue ended with the (not very) shocking revelation that Colonel Dick Atcherly’s one-time flying partner, Captain D. “Mutt” Muller, had somehow fused with his dog to become a mutt-faced dog-human hybrid and was now intent on ‘rescuing’ him from a military hospital. This is the hospital in which Atcherly had woken up and been interrogated by two intelligence agents, one of whom was acting very strangely indeed. Of course, Atcherly was only in hospital because his plane had encountered a rogue drone spraying reality-altering gas around the place and become partially cartoonified in the process. (‘Cartoonified’ is now a word. Just go with it.) This being a Garth Ennis comic based on a beloved Hanna-Barbera property, you might expect a somewhat light-hearted approach to things. What was as unexpected as it was welcome, however, was the thoroughly engaging portrayal of the titular characters. All in all, issue 1 was a very enjoyable introduction to the series. The question is… can issue 2 build on that strong start successfully?
Issue 2 starts exactly where issue 1 left off. Mutt is trying to escape with Dick, who is making things considerably more difficult than they should be by freaking out about his partner being a dog. Needless to say, this leads to them getting stopped by Military Policemen who check in with their superiors only to be told that they should terminate the pair right away. The MPs are about to do just that, when Agent Perkins (last issue’s increasingly unstable secret agent) shows up to do the job himself with his bazooka cunningly disguised as a glowing orange cartoon loudhailer. One of the MPs is too slow to get out of the way and gets hit by the bazooka round that leaves a nice circular hole going right through his body. He’s rather taken aback by this development and, in the ensuing panic (the other MP assumes he’s been taking drugs before progressing to the even less likely explanation that the Rapture has taken place and he’s been left behind), Dick and Mutt make good their escape.
Bits and Pieces:
The central relationship that forms the foundation of this story is strong and entertainingly portrayed. That alone is a reason to pick up this issue. The problems with pacing notwithstanding, there’s a lot of fun to be had here. Ennis’ script, although a little too verbose at times, is witty and clever; Mauricet’s art adds to the humour and his facial expressions are excellent. Overall, then, an enjoyable installment in the series.
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