This. Is. Wild Storm!!!
Written by: Warren Ellis
Art by: Jon Davis-Hunt
Colours by: Steve Bucellato
Price: $3.99
Release Date: September 20, 2017
Well, we’ve had to wait a little longer than usual for this instalment of what is shaping up to be one of the year’s best series. It should come as no surprise to anyone that this issue has been worth the wait. Issue 7 marks the start of the series’ second story arc and sees an expansion of the title’s cast of core characters. It also fails to deliver on the dramatic ending of issue 6, but you can’t have everything, can you? Although we may have to wait to see exactly how Henry Bendix’s response to the revelation that IO has been stealing Skywatch tech plays out, let’s see what we do get…
Well, the first thing we get is a title page that acts as a summary of the past six issues. It’s a handy reminder of our major players and, this being The Wild Storm, it takes the form of nine panels of immaculate Davis-Hunt artwork rendered in monochrome save for the splashes of red that highlight significant aspects of each character. The issue proper starts with an establishing panel of a cityscape (New York?) that, unlike the vast majority of establishing panels of cityscapes in comics, is remarkably difficult to tear yourself away from. After the end of issue 6, this isn’t quite what I was expecting. There is no rain of fire from the Skywatch ships we saw launching last issue. Instead, the early morning sun is glinting off futuristic skyscrapers in the background, while Davis-Hunt imbues the brownstones in the foreground with a sort of worn, but venerable solidity. Establishing panels of cityscapes in comics aren’t meant to look quite this good. Really.
And breathe.
As the opening installment in a new story arc, it’s hard to fault this issue. While the Jackie King sequence may be a bit too talky, it nevertheless sets out the current state of play for new readers and clarifies it very nicely for existing ones who may have had difficulty putting all the individual pieces together. The addition of King and John Colt gives us a set of new perspectives on the ongoing story and the focus on Marlowe’s CAT is very welcome. Ellis’ self-imposed job of master plate-spinner appears to be going very well at this point. In fact, he makes this kind of ensemble cast management look effortless. I know I complained earlier about the lack of Bendix-dictated violence, but I have to (grudgingly) admit that it does make a certain narrative sense to make the readers wait for that. I suppose it does help to have a clearer idea of what’s at stake before the destruction starts.
Bits and Pieces:
I’m beginning to run out of superlatives for both Ellis’ scripting and Davis-Hunt’s art. Structurally, this issue is pretty much perfect – a stunningly choreographed action sequence sandwiched between two beautifully scripted sections of exposition and character interaction with a tantalizing dash of mystery thrown in at the end for good measure. In turns, witty, exciting, beautiful and intriguing, this is as satisfying a comic book experience as one could wish for.
The month off for this book made the wait for this issue even harder, but also had the added bonus of making me enjoy the book even more! Great review!
ReplyDeleteThank you. It really is an excellent comic book. It's so damned stylish it's not funny. I love it!
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