The Game Is On
Art By: Graham Nolan, Gregory Wright, Carlos M. Mangual
Cover Price: $3.99
Release Date: September 6, 2017
*Non Spoilers and Score At The Bottom*
What's going on with Bane and all his conquesting you ask........... Well, last we saw, Bane and Dionysus were having themselves a little bet on who could take down a Russian crime family faster. Bane decided to go with brute force, while Dionysus was going the brains route....... and I guess, brains don't like to lose so they cheat by sending in the damn police to where Bane is currently doing his thing. If that wasn't enough, Catwoman also happens to be at this location so that she can acquire information on the crime family for the Russian feds and to make sure her mission is a success, she sounds the alarms so that everyone comes a runnin', guns blazing at the big ass dude with the luchador mask. Let's jump into this issue and see if Bane can survive his little bet with Dionysus and if he'll go up against Catwoman as he makes his escape. Let's check it out.
Explain It!:
Our issue begins with Catwoman getting the upper hand on Bane by tasering him and running off, leaving our main character dumbfounded as the building begins to go on lock down. Yeah, there really isn't a lot to this issue because as Catwoman is trying to escape and Trogg is trying to get a hold of Bird, Zombie and Bane, we're introduced to a bunch of the technical support that the head of this Russian family has in order to keep his facility in order, but with Dionysus hacking his way into their system, they're completely shut out from what's going on.
So while we do see a bunch of these Russians as they try to figure out who the hell is attacking their stronghold, it's just quirky behavior that we're given, like how the head of the family "Rango" likes westerns and the two technical support members bicker between one another. It's not much and we get a lot of them as Bane finally catches up with Catwoman and the two decide that they can benefit each other by working together, which works out in more ways than one because when Catwoman plugs her thumb drive into the system, it actually locks Dionysus out and erases the information that he had previously collected on the Russian family.
In the end, Catwoman uses her feminine wiles to lure Bane into a false sense of security before she tasers him again and makes off with her information and our trio of main characters make their way back to Dionysus, who has himself a lot of explaining to do.
That's it for this issue of Bane: Conquest and I have to say that there's not a lot of meat to this series at all at this point and this issue just felt like a whole lot of nothing besides for Catwoman besting Bane over and over again. Yeah, I don't mind her doing that, but when it's Bane's book and it's the whole issue it gets a bit stale, especially when the only other thing we have going on in this book are a bunch of quirky Russians not doing a whole lot. Like always though, I love Graham Nolan's art, but that's about all I'm loving out of this series anymore and sadly at this point, I'm just counting down the months until this maxi is over. Hopefully, something comes along in this that turns things around because right now it doesn't feel like it's worth reading.
Bits and Pieces:
Bane: Conquest continues to disappoint in this issue because at the end of the day, nothing really went down here besides for Bane looking like a chump and no amount of him blowing through Russian bad guys is going to make up for that. Yeah, the art in this series continues to be stellar, but that's not enough to make up for being bored through an entire issue.
Explain It!:
Our issue begins with Catwoman getting the upper hand on Bane by tasering him and running off, leaving our main character dumbfounded as the building begins to go on lock down. Yeah, there really isn't a lot to this issue because as Catwoman is trying to escape and Trogg is trying to get a hold of Bird, Zombie and Bane, we're introduced to a bunch of the technical support that the head of this Russian family has in order to keep his facility in order, but with Dionysus hacking his way into their system, they're completely shut out from what's going on.
So while we do see a bunch of these Russians as they try to figure out who the hell is attacking their stronghold, it's just quirky behavior that we're given, like how the head of the family "Rango" likes westerns and the two technical support members bicker between one another. It's not much and we get a lot of them as Bane finally catches up with Catwoman and the two decide that they can benefit each other by working together, which works out in more ways than one because when Catwoman plugs her thumb drive into the system, it actually locks Dionysus out and erases the information that he had previously collected on the Russian family.
In the end, Catwoman uses her feminine wiles to lure Bane into a false sense of security before she tasers him again and makes off with her information and our trio of main characters make their way back to Dionysus, who has himself a lot of explaining to do.
That's it for this issue of Bane: Conquest and I have to say that there's not a lot of meat to this series at all at this point and this issue just felt like a whole lot of nothing besides for Catwoman besting Bane over and over again. Yeah, I don't mind her doing that, but when it's Bane's book and it's the whole issue it gets a bit stale, especially when the only other thing we have going on in this book are a bunch of quirky Russians not doing a whole lot. Like always though, I love Graham Nolan's art, but that's about all I'm loving out of this series anymore and sadly at this point, I'm just counting down the months until this maxi is over. Hopefully, something comes along in this that turns things around because right now it doesn't feel like it's worth reading.
Bits and Pieces:
Bane: Conquest continues to disappoint in this issue because at the end of the day, nothing really went down here besides for Bane looking like a chump and no amount of him blowing through Russian bad guys is going to make up for that. Yeah, the art in this series continues to be stellar, but that's not enough to make up for being bored through an entire issue.
4.9/10
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