Written by: Warren Ellis
Art by: Jon Davis-Hunt, Steve Buccellato and John Kalisz
Cover Price: $3.99
Release Date: July 19, 2017
Aaaand… I was right. It doesn’t happen very often so allow me to bask in my own self-reflected glory just for a moment. As I guessed last month, this issue does indeed open with the kind of action sequence to make Michael Bay go weak at the knees. It’s been a long wait (since issue 1 actually), but we finally get to see Deathblow in action and, bloody hell, it is brutally, gorily glorious. But, this issue isn’t just about Michael Cray putting the beatdown on two hapless IO goons. There’s a lot more going on here and I suggest you buckle up. There’s a lot to take in.
Let’s start with that opening fight. The confrontation between Cray and two IO operatives, who have ostensibly come to deliver his stuff from his IO office but are in fact here to kill him following his refusal to kill Angie Spica for Miles Craven, is so well-constructed, so visually stunning, that you may need some emergency oxygen after reading it. Breath-taking. It’s breath-taking. Normally I wait until later in the review for my regular Davis-Hunt worship, but I would be remiss to do so in this instance because the fight is almost completely dialogue-free and Davis-Hunt’s story-telling skills are simply phenomenal here. This may be the best drawn fight of the year to date. I’m genuinely struggling to think of anything that comes close to it.
First, we have a bit of tension-building, a short terse conversation between Cray and Christine Trelane that dispenses with the notion that the men behind Cray’s apartment door may genuinely be here to deliver his stuff. The tension builds over the page as Cray takes careful aim and shoots one of the two IO operatives in the leg through the door, the art and panel layout making it clear that these are deliberately placed shots. Then, one of the goons crashes through the door, taking it off its hinges in the process and things get, as they say, tasty.
If you’ve always wanted to see a character grab someone’s jugular and rip it open with his bare fingers (a niche enthusiasm, to be sure), then this is the comic for you. In fact, as far as I know, it’s the only comic for you. This is utterly compelling, shockingly visceral stuff – not only because Davis-Hunt’s artwork is clear and precise, but because he and Ellis pace the build-up to it so slowly and, the cherry on the cake, you have to turn the page to see the inevitable spray of blood. This is consummate comic book storytelling.
Once the blood’s pouring, there’s no real doubt as to who the winner is going to be – although it’s to the creative team’s credit that they milk the ginger giant’s death for all it’s worth. (The other IO operative, the one shot through the leg, is dispatched with almost perfunctory ease.) There’s a nice bit of banter between Cray and Trelane in which Cray points out that Trelane hasn’t really done much during this fight, but that’s kind of the point. There’s a clear sense that Trelane used the encounter as an opportunity for an impromptu assessment of Cray’s abilities and she’s clearly impressed by what she’s seen. She offers him a job immediately and he accepts.
And we get to catch our breath.
And her conversation with Jacob Marlowe gives us, for the first time, a proper look at the bigger picture in this Wild Storm universe. For the first time, Ellis takes pity on the reader, connects the disparate pieces of the puzzle we’ve been getting over the last few issues and helpfully presents them as a unified whole that could perhaps best be described as the structure of the Wild Storm universe. We find out the relationship between IO and Skywatch as well as some hints as to how they were formed. While Marlowe is somewhat vague about his aims, it is clear that he has set himself against both organisations and is gathering a group of disaffected misfits to work with him. During the course of the conversation, the alien nature of Marlowe (and, for that matter, Kenesha) is revealed. And it’s all done very skilfully with flashbacks rendered in muted, almost monochromatic, shades as visual counterpoints to Marlowe’s narration.
There are a number of reasons to like this issue. The opening fight is astonishingly brutal; having a clearer understanding of the Wild Storm universe is very much welcome. I haven’t even mentioned the page of Adrianna disrobing or the dialogue between Fahrenheit and Bendix. This issue is a veritable treasure trove of weird, exciting, disturbing and compelling moments.
Bits and Pieces:
The sense of things being ratcheted up several notches is prevalent throughout this issue, and I very strongly suspect that it represents a new phase in the ongoing story. Having intrigued us over the last few issues by showing us the major players in this universe, Ellis is beginning to bring them into conflict more obviously and there’s a very palpable sense of growing tension. I remain in awe of Davis-Hunt’s artwork, which here manages to be both viscerally kinetic and emotionally subtle without sacrificing any of its clarity. I’ve been saying for some time that the slow build-up we’ve had so far will be worth it in the end. This issue is the first indication of just how good that pay-off is going to be.
Damn 10 out of 10 I'm going to have to read this when I get home.
ReplyDeleteWow that was a ten out of ten whooo!
ReplyDeleteBest issue to date, and nowl it's got me stoked for the Cray series
ReplyDeleteOh, yeah. This issue does a great job of showcasing Mr Cray's 'talents'. :)
ReplyDelete