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Where’s Your Manor?
Story: Brenden Fletcher, Becky Cloonan & Karl
Kerschl
Script: Brenden Fletcher
Pencils: Adam Archer
Inks: Sandra Hope
Background Paints & Colors: MSASSYK
Breakdowns: Bob Haynes
Letters: Steve Wands
Cover: Karl Kerschl
Cover Price: $2.99
On Sale Date: July 12, 2017
**NON SPOILERS AND SCORE AT THE BOTTOM**
I have a feeling this is the second-best issue of Gotham Academy Second Semester ever! Because it’s the second-to-last one! Mwah
ha haa! Okay, that was mean. But seriously, this book needs to be put down to
stop the hemorrhaging. We’re almost there, so look at my review of issue #11,
right chea!
Explain
It!
If Gotham Academy Second Semester intends to finish
up the series with a one-two punch, this would be the “one.” Though this is a
three-part arc, so it’s really the “two” in a one-two-three punch. If such a
thing exists. Maps is by her burn victim brother Kyle’s bedside, still pissed off
at Olive for flaming on while Kyle was trying to perform a Heimlich maneuver on
her. Maps says Olive is a villain, and she can’t be friends with a villain,
which just gives Silverlock more reason to mope and brood than before. She
hurries outside, and there is seen by the Terrible Trio, who address her as
Amity Arkham in a creepy red word balloon. Wait, I thought these three were
wrapped up last issue? Maybe it’s someone else with the same masks or
something. Or maybe getting in trouble at Gotham Academy is limited to
candle-snuffing duty and forgoing figgy pudding at afternoon dinners for a
fortnight.
Back at the Gotham Central Burn Ward some dorm
room at Gotham Academy, Kyle tells Maps that the thing to save Olive is in
Wayne Manor, for some reason, and incidentally he really doesn’t look too badly
burned from what we see. I mean maybe his chest is covered in lesions but his
arms and head just look a little flush from what I can tell. Maps isn’t down
with helping Olive, but Pomeline and Colton steer her back towards helping the
focal character of this comic book. So it’s time for what’s left of the
Detective Club to do what they do best: skulk around in old, dark buildings and
then get accosted by ghosts and/or adults! In this case, folks think Maps can use
her tenuous friendship with Damian Wayne to get into Wayne Manor, but when they
find the door already open they waltz right in. Inside, the place is being
robbed by Two Face, who is looking for the very same thing Maps & Co. are
trying to get, and Two Face’s henchmen are able to nab Colton and Pom pretty
handily. Maps then teams up with Damian and, uh, it’s sort of a meet-cute.
While Damian takes Maps on their first date through
the secret passages of Wayne Manor, he tries to mansplain but Maps already knows
that the same architect, Ambroos Lydecker, designed Gotham Academy, Wayne
Manor, and Arkham Asylum. They make it to Wayne’s secret green-lit arsenal of
old school weapons, which is crazy because this is like…another hidden room full of weapons, aside from the Batcave. How
many of these does he have? Are there spaces peppered all throughout Gotham
City where he can grab a sword and have a cheese sandwich? Primarily with
Damian’s help, they subdue Two Face and his goons, but then Damian sends the
kids on their way without whatever book or talisman or other boring shit is
supposed to save Olive. But before they get too far, Robin shows up and says
that Batman is inside with the Wayne family, and said it would be swell if he
showed the super-great thing to them just this once because he’s a real nice
guy once you get to know him. All I know is, one more issue! Then we can put
this whole mess behind us.
I understand they’ve got to cram a lot in before the
series ends, but this issue was full of superfluous information and very little
actual story. Once again, the Detective Club decides to help Olive by going as
far away from her as possible and reading a dumb book or something. There’s
just a lot of moving parts to this story and my interest in all of them has
almost completely waned. Next issue is the last chance to do something
exciting, but I don’t think this comic has the chops.
Bits and
Pieces:
This book should be coming to its ultimate point, but it's still fumbling around in the dark. Maps and Damian make a cute couple, but most of this issue is snoozers. One more shot, fellow Academites! (That's what Gotham Academy fans are called, right?)
5.5/10
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