Batman / TMNT Adventures #6 Review
Art Team: Jon
Sommariva, Sean Parsons, Matt Herms
DC/IDW
DC/IDW
Release
Date: May 10, 2017
Cover Price: $3.99
The Epilogue of the Future
Well after a
strange random month off in its publication schedule we jump back into the
world of Batman TMNT Adventures to get a glimpse of its final issue, or ‘the Epilogue’
as it’s called by fancier people than me, to see how everything wraps up apparently
at some random point in this comics future. So, with most of the big guns
already handled and dealt with in previous issues, who’s left for our heroes to
tussle with? Jump in and find out with my delayed review and response to Batman
TMNT Adventures #6. (Note: Review delayed because title not placed in my
pullbox last week. SHAME! SHAME! SHAME!)
Things kick
off with Bruce and what we find out later is a new Robin, possibly Jason Todd
from context clues. The two are at a theater taking in a black and white flick starring
one of Bruce’s longtime favorite characters the Gray Ghost, a nice callback
to Animated Series fans. Its not long
before the show is interrupted however as we see shit has gone down, again in
Gotham, with familiar pink triangles popping up all over Hell’s half acre.
Batman and
Robin head off on the ‘highway to the danger zone’ joining Batgirl already in
action, as the pace to the book is so rapid at this point, with so much being
thrown at you reference and appearance wise, while also discovering the jump in
time at this point, leaving me very confused about the events occurring. The Turtles, not ones to be left out of a
party, arrive to aid Batman and company handling much of Krang hoard being
teleported all over Gotham, as Batman and Raphael run off to determine a final
solution to this developing situation.
After a lot
of exposition to catch the reader up about the events of this comic, while also
doing a lot of leg work to wrap up the mini-series, we find Batman and Raph
confront Jonathan Crane in Arkham, who was apparently developing a final
solution to this whole Krang drama occurring, after his own chance encounter from the
beginning of the mini-series. With this new info in hand Batman and Raph use the many blimps populating Gotham, conveniently loaded with fear gas, to dispel any remaining threat left. The mini-series wraps up with a chuckle as everyone
again heads off to their own worlds maybe to cross paths again one day.
Overall this
issue, serving as an epilogue to the mini-series, felt like an unnecessary addition,
heavy on exposition and solutions out of thin air, lacking the charm of the
first five issues, instead going heavy of cheesy cameos after a substantial time
jump. The art is still worth a look see
for fans of either cartoon property, and a few of the jokes do hit home, but
ultimately unless you’re a completionist and need to complete the series this is
a passable affair.
Bits and Pieces
Batman TMNT
Adventures concludes with a thud, throwing in what felt like an afterthought of
an issue, to a story that already felt mostly complete. Unless you need the
final issue of the series or need more of this art style this is an issue to
avoid.
6.0/10
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