Writer: Rob
David & Lloyd Goldfine
Art Team:
Freddie E. Williams II & Jeremy Colwell
Letters:
Deron Bennett
Cover Price: $3.99
Cover Price: $3.99
Release
Date: February 15, 2017
I bring to you the penultimate review of the penultimate
issue of the He-Man/Thunder Cats six issue crossover series. I’ve personally
enjoyed this as a story much more than I anticipated going in. Anyway, currently
the Ancient Spirits of Evil, who are the size of four Voltrons and commanded by
Skeletor and Mumm-Ra might I add, are in route to the Castle of Grayskull for
even more power. It appears are heroes, all of them, are all but up Eternia Creek
without a Sword of Omens to paddle. Can
we count on zombie He-Man and Lion-O to arrive just in time to save the day or
should Skeletor have called Mumm-Ra thirty years ago to help get the job done
right the first time? If you have the
power, read on to find those answers, my thoughts, and more inside.
The battle is immediately in full effect as soon as we jump
into our issue this month. We waste no
time seeing the 4 giant Ancient Spirits of Evil (AsoE, from now on) gain ground
on all the man power team He-Man and team Thunder Cats can muster. Seriously take a moment and glance around the
beautiful opening splash page, every man-child my age had at least 5 of these
toys in their collection as a kid, I’ll bet my broken down car on it.
A large majority of our issue revolves around the various
cast of characters from both properties, paired of in pretty interesting team-ups,
taking the fight to the various giants they must battle to protect Castle
Grayskull. We have Man-at-Arms, Panthro,
and Tygra working to put the final touches on a giant canon. Meanwhile Cheetara
& Teela combine to take out the eye of one of the giant AsoE which has now
become a full blown obsession in this comic book. I’ve never seen so many eyes
lost in my life. I’m also fine with this;
take all the eyes, for all I care. <zing>
We take a brief battle break to see Jaga and Lady Sorceress
meeting each other for the first time in these comic book pages. The pair set
off on their own side quest in the middle of the issue and will reappear later at
a very convenient time to aid the heroes fighting. To boil this plot point down
for you they ultimately find a magic they were looking for and it provides the
people in battle with targets to aim for on the giants they’re fighting.
Back to the battle field (I told you they fight a lot) we
get our first glimpse of Orko trying to help, and in classic Orko fashion, he’s
messing things up for everyone. Man-at-Arms “ain’t got time for that” and
quickly shuns the failed spell caster of the battle field to play with Snarf,
which goes just as poorly. Now I’m not
sure if this end up being a coincidence or not but soon after the Orko shunning
happens the tide begins to turn in favor of the good guys. The teams combine
their efforts and begin to take out the giant’s one at a time, with an assists
from Jaga and Lady Sorceress, and all appears to be looking up.
Don’t forget as the issue closes however we’re dealing with Skeletor
and Mumm-Ra here, who always have one final Trump card to deal. The two seeing
their plan go up in smoke decide to combine their powers, with whatever power
is left from the AsoE, and the series treats us to another clever surprise as
the cliffhanger leaves us looking at the one and only MUMM-ATOR!
Overall this issue does an admirable job of getting us the
readers to the grand finale with all the pieces in place for an epic last
hurrah. I loved seeing all the fighting,
Easter eggs, and battle sequences we got throughout this issue but a lot of the
explanations and setup we received along the way felt unnecessary and in a way
and bogged down the pacing of the issue for me. I understand the purpose was to
establish the two different sides of heroes setting aside differences to fight
a common foe but it felt shoe horned in with words instead of shown to us
through art. Speaking of the art it
continues to be great here and really has the ability to steal the show, but
some of the paneling choices clutter up beautiful pages and could use a little
more spacing out. None of my ‘nitpicks’
take away from my enjoyment of the story or issue but it feels like the first
three books in the series where void of these type of occurrences.
Bits and Pieces:
He-Man/Thunder Cats continue to bring what the fans want to
the table despite a few minor hiccups. If you’re a fan of these properties and
you’ve come this far along in the series issue five is truly a book to look
over twice. Make sure you don’t miss anything fun, important, or even several
throwbacks to your childhood straight from creators who care.
7.5/10
Cool review for this great series!
ReplyDeleteThanks!!! Im a huge He-Man fan and minor ThuderCat one. Just glad to have a He-Man book back for at least a month!
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ReplyDeleteFunny I googled He-Man figures to refresh which ones I had. I can still remember their action functions like it was yesterday... Mossman was covered in green fuzz, Kobra Khan sprayed water, Manifaces had uh many faces, etc...
ReplyDeleteHa ha, for the most part the big action feature was swivel their waist and watch them punch. Staring at Tri-Klops, Fisto, Clawful, Evil-lyn, Rattlor, Buzz-Off, Two-Bad and Man-E-Faces right now.
DeleteMoss Man also had a very distinct smell from what I remember, I hate the Snake King with the retractable tounge, both castles ... its almost really what He-Men didnt I have in my house when I was a kid to be honest. That list is much smaller.
DeleteHAD not HATE
DeleteYou fool! King Hiss's body fell away, revealing snakes inside and Tung Lashor had the retractable tongue...... and I happened to love that figure.
DeleteI forgot about Mossman's distinct smell, now it's coming back! Thanks Brandon I think. And yes the swivel feature was their go to move especially if you had Battke Armor He-Man and Skeletor. He-Man always won on his very last hit.
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