Just Another Night in Gotham
*Non Spoilers and Score At The
Bottom*
Telltale has been making games for
a while now and they have often been praised for their storytelling. However, I
would have to admit that for a long time, I held a negative bias towards
Telltale and their games. I love video games and one of the biggest components
is the actual gameplay and Telltale tends to focus more on the story with the
occasional quick time event (Occasionally there is some exploring of a small
area). However, after eventually breaking down and playing a few, I came to
love the games along with everyone else. So, when the announcement of the studio
taking a run with Batman came out, I became incredibly excited but yet, also
very worried. They were going to do an original story and the question becomes,
how will they do? What will they change? So many questions raced through my
mind before this game was finally released and I sat down and played through
the first episode in one night. So how was it? What was the story like? Let’s
find out.
Chapter 1 reveals that this is
near the beginning of Bruce Wayne’s time as Batman as most of the criminals
involved in the scene still debate about whether he’s real or not. It doesn’t
take long for them to realize that Batman is indeed very real as the player
must complete various quick time events and witness Batman kicking the crap out
of these guys. Despite Batman, the criminals are able to break into the room
they were trying to steal from but Batman deals with them rather quickly.
However, there’s someone else in the room who was trying to steal the same
thing. It’s a woman wearing a costume very reminiscent of a cat. We as an
audience know that this is Catwoman but in this point of the timeline, Batman
hasn’t met her yet. Catwoman steals what she came for and attempts to escape
but Batman gives chase. The two eventually make it to the roof and fight. They
exchange a bit of dialogue but Batman ends up securing the harddrive while
Catwoman makes off with a disk.
Chapter 2 shows Bruce returning
from his time as Batman to instead attend a fundraising event at his mansion.
The fundraiser is for Harvey Dent who is running for mayor. During this
section, there is a lot of talking with Harvey, Gothamites, and Vicki Vale. It’s
at this point that Carmine Falcone shows up unannounced to the fundraiser.
Being a notorious gang leader, all eyes are on Bruce as he addresses Falcone
and eventually they move to someplace more private in order to discuss
business. Falcone wants things to stay the same as they always were and as
Bruce Wayne, you can choose your own course of Action. You can defend Harvey
and refuse Falcone’s offer, or you can play nice. Either way, things are
interrupted by Alfred as the guests leave. Bruce then goes to the Batcave where
he begins decrypting the drive he prevented Catwoman from stealing. In
addition, Alfred gives Bruce a business card from his childhood friend, Oswald
Cobblepot.
Chapter 3 begins with Bruce
meeting Oswald in his family’s old park. It has been turned into a rather bad
neighborhood and is rampant with not only homeless people, but also criminals.
Bruce gets to the meeting early and some muggers attempt to steal from him, it’s
at this point that Oswald jumps in and the two of you beat up the muggers.
Oswald has typically been portrayed as being much older than Bruce but in this
iteration, they are about the same age. Oswald talks with Bruce, even accuses
him of negligence toward the Cobblepot family and tells you that he has many
plans coming up and Bruce can either be a part of it, or get trampled.
Afterwards, Bruce attends a press conference with Harvey Dent about a new
mental hospital that they plan on using to replace Arkham Asylum. Alfred tries
to get in contact with you but you have a speech to make. After making the
speech, some members of the press will question Bruce about his family’s ties
with the Falcone family. Whether you deny them or not, the press with go wild
and you will be told to return home by Alfred because the police are raiding
the mansion.
Chapter 4 is a long one as you
begin with Bruce returning to the mansion and speaking with Gordon. Gordon
apologizes for the intrusion and tells you that he is just following orders. Vicki
Vale then shows up and talks with Bruce. The player can choose to give her a
quote on the whole situation with his family and Falcone. Afterwards, Bruce
meets up with Harvey at a café to ask him about the police investigation.
Harvey is the D.A. and he should have at least given Bruce some warning.
However, it’s at this point that Harvey’s friend Selina Kyle joins them. She
has a black eye and Bruce has some scratches on his cheek that he’s been able
to pass off as cuts from shaving. However, the two immediately recognize who
each other is. After talking with her, she gives Bruce the location she was
supposed to go to in order to pass off the drive. Bruce goes there as Batman as
begins to investigate the crime scene as there are several dead police and
criminals in the warehouse. There, Bruce discovers what happened and finds a
criminal still alive so he interrogates him. The player can choose a more
subtle approach or an aggressive one and when you have received the
information, Gordon shows up. You can choose to flee or stay and talk with
Gordon and give him the information.
In Chapter 5, the drive is finally
done decrypting and Bruce can read the data. In it, he finds all the
information that he could use to destroy the Falcone family or clear his name.
Bruce has two options. He can give the information to Vicki Vale and clear his
name, or he can give the information to Jim Gordon and insure the fall of the
Falcone family. Afterwards, Bruce dawns the cowl and goes after Falcone. As the
player, you get to choose Batman’s plan of attack and thus leads to his
breaking into Falcone’s apartment. After you have caught Falcone, you have two
choices. You can brutalize Falcone or arrest him.
Chapter 6 is basically just a
quick ending scene and then shows you the major decisions that will affect the
future of the game. These choices included whether you shook Falcone’s hand in
Chapter 2, whether you stood up for Harvey in Chapter 2, the quote that you
gave Vicki Vale in Chapter 4, who you gave the information to in Chapter 5, and
whether you arrested or brutalized Falcone in Chapter 5.
I have been looking forward to
this game for a while and there was a lot that I liked about this episode. The
detective work in Chapter 4 really stood out to me as something special and the
plan of attack in Chapter 5 was really cool. That said, compared to other
Telltale games, this game seems to have gotten off to a slow start. That’s not
to say that it’s bad or anything, just that it hasn’t really “wowed” me yet.
Bits and Pieces
Batman: The Telltale Series
Episode 1 starts us off by setting up the world that we are going to be playing
in. There are a few sections of this episode that are really special and give
me a lot of hope going forward, however the game does seem a bit lackluster at
the current moment. That said, I can’t wait for Episode 2!
I just finished Episode 1 this weekend. I haven't played the other Telltale games, so I can't compare it. I felt like it was an interactive story and I enjoyed that. I'm not sure what effect my decisions had on the overall storyline however. Does that play out more further down the line?
ReplyDeleteI haven't played this yet, but have played a bunch of Tell Tale games and yes, it will play out a bit down the line.
DeleteYes, your decisions will have an effect in the later episodes. You will notice that occasionally the game will have something like "So and So will rememeber that" and such. These are moments that will usually have more of an effect on how you talk with other characters. However, the major decisions that are focused on at the end of the episode will have a significant effect on the story and options for the player going forward.
Delete