Written By: Ming Doyle & James Tynion IV
Art By: Riley Rossmo, Brian
Level, Ivan Plascencia
Letters By:
Tom Napolitano
Cover Price: $2.99
Release Date: January 13, 2016
*Non-Spoilers and Score At
The Bottom*
John Constantine will
never be a wizened sage. He’ll never sit in the lotus position, emaciated at
the top of a mountain, or a chuckling, fat Buddha-type dispensing pithy wisdoms
to his attending supplicants. He’s no couch potato, that Constantine, he walks
through cities and dimensions and realms and never seems to break his stride.
That’s how he keeps such a trim figure, I suppose. I wonder what kind of shoes
John wears? Anyway, in this issue John continues his streak of never sitting
down and goes clubbing with his pal Papa Midnite. You know, the voodoo priest
that hates him? Yeah, that’s who you go clubbing with when you’re John
Constantine. Want to see what kind of clubs he goes to? Then read on!
Explain It!:
Okay, you want to talk
about good comics value? John
Constantine, Hellblazer is good comics value. This issue contains five,
count ‘em, five two-page spreads with
completely awesome layouts that you just want to tattoo right onto your back.
You can have the whole book for three bucks, that’s only sixty cents a spread.
And you want to know the craziest thing? That’s
only half of the whole comic book! But how’s the story? Well, here’s the
thing: it won’t take a long time to describe in a review, but the devil’s in
the details [pause for laughter] and the strength of this book is in the
dialogue and interactions between characters. I’m going to do my best to convey
that through plodding text, but I’m stating it outright in case it doesn’t come
across in my review: this is a well-written comic book.
Papa Midnite has captured
John Constantine’s current beau and ensnared him with his magic rooster-headed
python in order to entice John on a quest to get Papa’s building and hellish
nightclub back from the mysterious Mr. Rumor. Though Rumor bought the place
fair and square, Papa Midnite explains that there’s a totem in his office at
the tippy-top of Midnite Enterprises’ building that will allow him to regain
control of his zombies and his empire. John believes too strongly in the
righteousness of capitalism to engage in such chicanery, so Papa motivates him
by having the rooster-snake bite his fella and inject him with a venom whose cure
is—you guessed it—in Papa Midnite’s office, probably next to the totem. Looks
like the boys are gonna pull a caper!
John and Papa go to the newly-owned
Club Midnight, where they’re greeted by a creepy white-skinned demon-woman that
has giant blue eyes in the sockets where her arms should be (her eye sockets,
incidentally, are empty) who gives them the evil rules of his arcane
establishment. Our heroes are wearing magic glamours to appear as demons, and
almost get caught at the front door but John uses his wit and charm to get
away. We get a shot of the club, and it is glorious—bloated, bloody corpses and
demonic revelry in every corner, and you don’t even need to hear any of that
godawful techno music to enjoy it. Midnite and Constatine mingle for a bit,
when in walks the real owner of Club Midnight, and the guy who’s been snapping
up New York City real estate with Mr. Rumor as his go-between: Neron, super
very evil demon that looks sort of like a 1980s yuppie. He’s arrogant and
brash, but so is John Constantine and we don’t hold that against him.
Papa goes over the many
trials and tribulations one must go through in order to reach his penthouse
office, but John Constantine has a better way to cut through the pocket hell
dimension Midnite created in order to make his club boundless: step into the
real world and take the stairs. Man, has this guy got a set of strong legs!
They stroll quite easily to the top of the building where Constantine is
shocked to discover that Papa Midnite has a portal to hell bubbling, which is
used to power the pocket dimension somehow. Don’t worry, though: it’s guarded
by a three-rooster-headed dragon. Man, Papa Midnite is so awesome. John and
Papa make it to the office, where Neron is receiving pitches for new evil
investment opportunities. Mr. Rumor is there and sees right through their
glamours, then removes them with a wave of his hand. Now our boys are well and
truly fucked!
It didn’t take long to
describe, but I had an absolute blast reading this issue. Constantine is
characterized so well, and his back-and-forth with Papa Midnite was a real joy
to read. The art fairly well steals the show here, very rich and detailed with
lots of two-page spreads that will keep your eyes flickering over the pages to
soak it all in. This ain’t your regular punch ‘em up book for sure, but if you
like a little magic and a little evil in your comics, then you’re in the right
place. Not Club Midnight, mind you. Seems like any humans attempting to enter
that particular establishment get flayed alive.
Bits and Pieces
What a pleasure it was to
read a comic book about two lying magicians hanging out at an evil club filled
with torture and gore. The story is good, the characterizations were better,
and the art runs away with everything in the ad hoc awards show taking place in
my head. And for best animal used to menace captives: the rooster-headed
python! For strongest thighs and calves: John Constantine! Thank you, ladies
and gentlemen, drive safely. And thank you, creators of this particular comic
book. It is really picking up steam now.
9/10
Holy crap that cover
ReplyDeleteso good!
DeleteThis comic is so terrific! Everything about it, the writers, the art and the layouts is perfect. I feel this is another gem that has come out of the DCYou but seems to get less critical attention than Martian Manhunter and other DCYou comics! I am deeply afraid it might get cut because of its poor sales and I can't take another Constantine loss (I will never get over NBC cancelling Constantine!), DC needs to promote the crap out of it! This and Dr. Strange have both been filling the much needed gap in magic representation in comics.
ReplyDelete