Art By: Jeremy Haun
Cover Price: $2.99
Release Date: December 10, 2014
The Right Kind of Lies
Last issue of Constantine we saw our anti-hero travel across Earth 2's UK in search of......... Well in search of himself. Now that's funny to me, but seriously he was searching for his Earth 2 counterpart and the whole story was about his journey through the hell that Earth 2 has become. rioting people on the streets, murderers and asteroids falling from the sky. It was a wonderfully dark issue and I hope to see it's like from now on. At the end of the issue after all the horribleness, John finally came to his childhood home and went to the door to meet himself and to hopefully use his double to get him home. Let's see if John has completely screwed over his family and friends by now, like he did back in the Prime Universe. Let's check it out.
Explain It!:
Our issue begins with John coming face to face with his double and as many people in the Prime Universe have done when seeing John, his double tries to kill him. It's at this moment when Earth 2 John places his hands around our pseudo hero's throat that the two connect and they both see all the different paths that they took throughout their lives. Now Constantine figures that this John is the real John Constantine and he is merely imaginary and why not think this? This John has had a happy and full life filled with friends and music and all our Constantine has done is caused hurt. Constantine blacks out but someone within the house broke the two up and when Constantine comes to we find out that the Earth 2 John has been telling the others about our John being a "Wonder"............... if only they really knew.
Story time is eventually broken up when the madness on the streets tries to spill over into the Constantine living room and our two Johns and their friends and family hit the streets to try and find safety. After protecting his double and taking a teargas canister to his side, our hero and his group finally find shelter and it's there that Constantine tells them that he can take them out of this world and bring them back to his and I'm left wondering how bad he's going to fuck these poor people over to get himself home.
In the end, he has the group draw symbols and runes in an open skate park and tells them that these will make them unseen so they can find a way off that world, but when they are done Constantine explains to them about real magic. First he explains that all magic no matter how small costs something that you'll eventually have to pay and it will most likely be something that you'll miss and second he tells them that all magic has a way of bringing around magic scavengers that want to use what you have to their advantage............ Constantine goes on, but we find out that these are what he calls the right kind of lies to get what he wants done. As he lies to his friends and family, we see a portal begin to open and Constantine knows that no matter what happens now, he'll be able to play these people to get what he wants. On the final page we see that Doctor Fate ankhs out and talks about helping them, too bad that Constantine already worked his magic on the people in his group or this might actually have been alright.
That's it for this month's issue of Constantine and it really did the trick in keeping up with the dark atmosphere that the last issue introduced. We spent large sections of the book looking at the world around our hero as Constantine narrated over it. All in all I really liked the story and the art, I just wish that Jeremy Haun would go easy on John's sideburns. In some panels it looks like he's at the start of growing himself some Wolverine muttonchops. But besides for mansacping problems, it's all good with our Brash Brit in this issue.
Bits and Pieces:
Just another great issue from Ray Fawkes and Jeremy Haun. Over the past two issues it seems that this creative team have made sure to envelope us in the dark maddening world of Earth 2 and man it really works for a title like Constantine. Make sure you check out this issue and see how low our pseudo hero can go in trying to find his way home.
8.7/10
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