Art By: Francis Portela
Cover Price: $2.99
Release Date: February 19, 2014
What Happens At Nanda Parbat, Stays At Nanda Parbat.
Last time in Forever Evil: Blight we saw the JLD infiltrate the magical citadel at Nanda Parbat in search of Zatanna and the rest of the old JLD team. But the team wasn't ready for the magical booby traps that got them separated, and forced Constantine to do everything himself. As you would expect that didn't turn out well, and in the end we saw all the members of the JLD team hooked up to the magical weapon. Now in this issue we get to see what the rest of the JLD were doing during Constantine #11, and move the story further. So let's check it out.
Explain It!:
In this issue we see what happens to the JLD while Constantine is separated from the group and has his own adventure. What happened to Dead Man in the Sea King's body you ask. Well he goes in and wants to know about the operation. Felix and Nick tell him that they're using important mages all throughout the DCU as batteries to power a weapon designed to fight something that might follow the Crime Syndicate to this world. The only problem is that they haven't worked out all the kinks yet, and each time they fire up the machine it chars the battery to a crisp. So we get some exposition, and then Nick Necro smells a rat, or a dead acrobat, and the two villains subdue Dead Man, and figure that the rest of the magical goody goodies are probably here and set up some defenses. This is where Constantine moves off on his own, and we see the whole story.
The JLD fights for their lives until Pandora notices the archangel Zauriel standing calm, and Pandora realizes what she must do. Pandora stands down as well and tells Faust, and Necro that they surrender. So the team gets hooked up to the machines and then during this time Faust and Necro take care of Constantine. So he gets hooked up as well. Now on with the rest of the story.
The two villains continue their work now that all the distractions have been taken care of, and for they're next test they use Nightmare Nurse as the battery, hoping that with the tweaks they've made she will survive. More concerned with what Ultraman will do to them if they don't get this machine running properly, than the well being of Nightmare Nurse. The test goes well, and Nightmare Nurse survives, but she is burnt to a crisp, and gross as hell. So much for that creepy fanboy attraction I had going on. The test went well, but Necro and Faust believe that they can tweak the machine more so that the damage and recharge time will become nonexistent. Thank the Scottish Terrier that Nightmare Nurse can heal from this.
So Nick Necro goes down to make the adjustments, and Pandora decides to utilize some Bugs Bunny reverse psychology to get her into the machine next. Well it works, and when Nick thinks he's showing her who's in charge, Pandora overloads the machine when she once again becomes the embodiment of light in the world. Again thank the Scottish Terrier because I thought that her becoming this before to fight Blight was a throwaway aspect of the story. I'm so happy to see that she'll be able to use this power in the future.
In the end Pandora, Phantom Stranger, and for some reason Cassandra Craft are teleported out of the complex. The curse that Pandora and Phantom Stranger share makes sure that they have to wander, and makes it impossible for them to be held for a long period of time. Pandora knows that they have to get back because the place looked like it was going to blow, and with all that magic in one place, the outcome would be disastrous. But why was Cassandra Craft transported with them? Hopefully we'll find out in the next installment of Forever Evil: Blight in Justice League Dark #28.
Bits and Pieces:
This issue works so well with Constantine #11, and I really like the new direction Blight is taking. Ray Fawkes creates a two part story within a event crossover, which is really fun, and I hope he continues this until the end, or even continues because Pandora is one of my favorite Dark characters, and it's nice seeing her with the rest of the DCU. We get to see that Pandora is keeping her new powers that were explored earlier in the story line, which I was afraid was a throwaway aspect to the story. All in all, another great issue, of an underrated title.
The JLD fights for their lives until Pandora notices the archangel Zauriel standing calm, and Pandora realizes what she must do. Pandora stands down as well and tells Faust, and Necro that they surrender. So the team gets hooked up to the machines and then during this time Faust and Necro take care of Constantine. So he gets hooked up as well. Now on with the rest of the story.
The two villains continue their work now that all the distractions have been taken care of, and for they're next test they use Nightmare Nurse as the battery, hoping that with the tweaks they've made she will survive. More concerned with what Ultraman will do to them if they don't get this machine running properly, than the well being of Nightmare Nurse. The test goes well, and Nightmare Nurse survives, but she is burnt to a crisp, and gross as hell. So much for that creepy fanboy attraction I had going on. The test went well, but Necro and Faust believe that they can tweak the machine more so that the damage and recharge time will become nonexistent. Thank the Scottish Terrier that Nightmare Nurse can heal from this.
So Nick Necro goes down to make the adjustments, and Pandora decides to utilize some Bugs Bunny reverse psychology to get her into the machine next. Well it works, and when Nick thinks he's showing her who's in charge, Pandora overloads the machine when she once again becomes the embodiment of light in the world. Again thank the Scottish Terrier because I thought that her becoming this before to fight Blight was a throwaway aspect of the story. I'm so happy to see that she'll be able to use this power in the future.
In the end Pandora, Phantom Stranger, and for some reason Cassandra Craft are teleported out of the complex. The curse that Pandora and Phantom Stranger share makes sure that they have to wander, and makes it impossible for them to be held for a long period of time. Pandora knows that they have to get back because the place looked like it was going to blow, and with all that magic in one place, the outcome would be disastrous. But why was Cassandra Craft transported with them? Hopefully we'll find out in the next installment of Forever Evil: Blight in Justice League Dark #28.
Bits and Pieces:
This issue works so well with Constantine #11, and I really like the new direction Blight is taking. Ray Fawkes creates a two part story within a event crossover, which is really fun, and I hope he continues this until the end, or even continues because Pandora is one of my favorite Dark characters, and it's nice seeing her with the rest of the DCU. We get to see that Pandora is keeping her new powers that were explored earlier in the story line, which I was afraid was a throwaway aspect to the story. All in all, another great issue, of an underrated title.
7.5/10
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