Friday, October 4, 2013

Batman '66 #14 Review

Written By: Jeff Parker
Art By: Ruben Procopio 
Cover Price: $0.99
Release Date: October 2, 2013


Exit Sandman

Jeff Parker's Batman '66 has been such a fun title and an easy one to recommend to any comic fan.  The camp of the TV series shines through in the zany take on the rogues gallery, the dialogue of the dynamic duo and the tiny shout outs to the series many fans.  While I've been a fan, Batman '66 #14 just didn't grab me like past issues.  I'd say it almost put me to sleep, but I don't want to use bad Sandman puns and it wasn't actually that bad and who wants to start a review with a lie for the sake of a lame joke?

The Sandman has captured Batman and Robin and laid siege to Gotham with his sleep powder.  His goal?  To find out the location of the Batcave to store the spoils of his crimes.  Yes, he just wants a secure storage space.  It's actually very funny how uninspired Sandman is.  His assistant points out that with Batman asleep he can take off the mask to reveal his identity.  The Sandman shrugs it off saying Batman only matters because he's Batman.  Batman foils the Sandman through lucid dreaming, beating the Villain at his own game.  

Jeff Parker really has the Adam West Batman down to a tee,  The dialogue is spot on and the situations zany enough to have been actual episodes.  What I didn't like about issue #14 was the art of Ruben Procopio.  This looks more like a Richie Rich or Scooby Doo comic than Batman.  Seriously, I really thought the Sandman was going to mention meddling kids or call Batman the poor little rich boy.  

Bits and Pieces:

Batman '66 #14 is a fun comic that is held back by an ill advised art style.  Jeff Parker plays up to the Sandman's d-list status and motivations.  I just wish the art style was more Batmobile and less Mystery Machine.


6.5/10

No comments:

Post a Comment