Wednesday, November 6, 2024

JSA #1 Comic Review




  • Written by: Jeff Lemire

  • Art by: Diego Olortegui

  • Colors by: Luis Guerrero

  • Letters by: Steve Wands

  • Cover art by: Diego Olortegui (cover A)

  • Cover price: $3.99

  • Release date: November 6, 2024


JSA #1, by DC Comics on 11/6/2024, revisits the JSA after the events of Absolute Power to find the team split on priorities and tactics when the quest to find their missing members grows cold.


Is JSA #1 Good?


Writer Jeff Lemire joins DC's All-In initiative by tackling the Justice Society of America to continue the team's adventures after the conclusion of Absolute Power. The team frays due to pressures from within and without, so the question becomes - How much angst is too much angst? JSA #1 doesn't outright answer that question, but it may test your limits.

 JSA #1 begins with a brief prologue montage to show the generations of Society members fighting the good fight for Justice. In the now, the team fights to maintain order as the team becomes increasingly desperate to find several members who recently disappeared.

The issue switches to a mission in progress where we find Obsidian and Jesse Quick capturing a pair of Kobra terrorists as they gather explosives to blow up Kobra's next target, the Secret Museum. The terrorists aren't forthcoming with information, so Obsidian begins to apply painful pressure. Jade arrives and stops Obsidian from engaging in outright torture and orders the team back to HQ for a meeting.

Later, we learn there's trouble in paradise since the JSA is at odds with each other over how to surveil for missions, when to act versus when to plan, communication, and more. During the bickering session, personal grievances come to light to increase the tension exponentially.

Jade eventually concludes the meeting to give everyone a chance to cool off. Elsewhere, we see the missing Society members taking refuge in the Tower of Fate, which currently resides in a Hell dimension, surrounded by an army of demons. Dr. Fate struggles to keep shields up for an extended period while Jay Garrick races through the Tower to find an exit for everyone to get back to Earth.

The issue concludes with Dr. Fate's strength failing and one of the Society members on Earth revealing he isn't who he pretends to be.

What's great about JSA #1?


Jeff Lemire is doing the Lord's work by bringing the other original Justice team back to the fore. The JSA hasn't been given their right due in several decades, and it warms my DC-loving heart to see them get some overdue attention, including characters we haven't seen in a while, such as Obsidian and Jade.

Further, the cliffhanger twist at the end is a doozy.

What's not great about JSA #1?


Uhh, Editor's Notes on Aisle 5. Can we get some Editor's Notes on Aisle 5, please?

Lemire drops you straight into several developments that were either in the Absolute Power finale, one of the tie-ins, or some other comic I can't remember, so new readers will feel like they got dropped into the middle of an arc without an ounce of context. 

It would have helped to have a few editor's notes to point readers to the background of what's happening to make the opening not so jarring. Yes. Sure. Competent editor work at DC is a lot to ask.

The other aspect that doesn't sit quite right is the over-the-top arguing and bickering in the first half of the comic. Yes, a team that completely gets along is boring, but it would have helped not to have everyone at each other's throats all at once. The second half of the issue is more entertaining than the first half for exactly that reason.

How's the Art?


The last time we see Diego Olortegui, he turned in an amazing set of visuals on Jeremy Adams's Jay Garrick miniseries. I liked his art then, but I like it a little less now. Ortegui's art is generally very good, but this issue looks a bit rushed and loose as if Ortegui had to ink the book in a hurry. Hopefully, it's just a temporary blip and not indicative of the rest of the series.


About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

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Final Thoughts


JSA #1 
brings the Justice Society back to the forefront in a big way as they tackle conflict from within and without. Jeff Lemire gives multiple characters we haven't seen in a while a moment to shine, and the mysteries plaguing the group are interesting. That said, Lemire pushes the bicker button a little too hard, and Ortegui's art looks rushed in spots.

7/10


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Batgirl #1 Comic Review




  • Written by: Tate Brombal

  • Art by: Takeshi Miyazawa

  • Colors by: Mike Spicer

  • Letters by: Tom Napolitano

  • Cover art by: David Talaski (cover A)

  • Cover price: $3.99

  • Release date: November 6, 2024


Batgirl #1, by DC Comics on 11/6/24, catches up with Cassandra Cain when summoned to a private meeting with her mother to warn of an incoming assassin attack.


Is Batgirl #1 Good?


Admittedly, my expectations for this title were severely tempered after reading Green Lantern Dark #1 a few weeks ago from writer Tate Brombal. That issue had potential but lacked personality and pacing. Therefore, I'm happy to report that Brombal redeemed himself with Batgirl #1. This issue won't shake the pillars of Heaven, but it brings Cassandra Cain back to form with an (almost) rock-solid setup.

Batgirl #1 begins at the moment of impact when Cassandra Cain, aka Batgirl, arrives at a private meeting at the behest of her mother, Lady Shiva. Cain's mother says she's come to Gotham to prevent her death and the death of her daughter at the hands of a Ninja cult out for revenge.

Cain and Shiva are not on friendly terms, so Batgirl is not instantly open to cooperating with her mother. Suddenly, the ninjas Shiva warned about crashes through the windows of the meeting place, setting off a fight, a calculated retreat out a nearby window, and a very temporary refuge in the Gotham branch of the Temple of Shiva.

The issue concludes with mother and daughter fighting side-by-side.

"Wait! That's it?" you might ask. Yes, that is indeed it. The plot is super-basic and doesn't include side plots, flashbacks, or any sort of subtext. Cass shows up, her mother lays out the stakes, and then they fight.

What's great about Batgirl #1?


Tate Brombal's opener feels like a return to form for Cassandra Cain on multiple levels. The cutesy will-they-or-won't-they flirtations Cloonrad force-fit into Cain's relationship with Spoiler is nowhere to be found. The plot is a ninja-themed adventure, which aligns with Cain's background, and Cain's ability to watch/listen to body language, which is what makes her special, returns to prominence during the action.

In effect, Brombal gives readers a classic Batgirl.

What's not great about Batgirl #1?


The assassin's motivations are lacking, which is regularly a point of frustration among all Big 2 comics. Shiva explains that the killers are after her and Cain, but even when pressed for the "why," the moment is simply dropped. When the story doesn't establish why a villain is acting, that's how you end up with one-dimensional villains that lead to forgettable stories.

In fairness, there could be a good reason why the ninja attacks are mysterious, but that delay, if intentional, shouldn't linger any more than necessary.

How's the Art?


Takeshi Miyazawa's artwork is also very solid. The fight choreography, which takes up a healthy amount of the pages, is well done. Cain's knack for reading body language is visualized in a way that brings readers into the trick, and the facial acting, almost completely from Lady Shiva, hits the mark.

Again, this issue isn't breaking any new ground, but in an era where finding a decent comic from the Big 2 is like looking for a needle in a haystack, Brombal and Miyazawa deliver.




About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

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Final Thoughts


Batgirl #1
 is a simple, straightforward start to a Batgirl miniseries that should make Cassandra Cain fans happy. This issue isn't breaking new ground or reinventing the medium, but Tate Brombal brings Cain back to form and Takeshi Miyazawa's art is very good.

7.8/10


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Absolute Superman #1 Comic Review




  • Written by: Jason Aaron

  • Art by: Rafa Sandoval

  • Colors by: Ulises Arreola

  • Letters by: Becca Carey

  • Cover art by: Rafa Sandoval (cover A)

  • Cover price: $4.99

  • Release date: November 6, 2024


Absolute Superman #1, by DC Comics on 11/6/24, brings forth a new version of Superman into a universe composed of Darkseid energy, and the world will never be the same.


Is Absolute Superman #1 Good?


After the first read-through, I'm not sure what to make of Absolute Superman #1. Tonally, if not necessarily in specific plot points, writer Jason Aaron's take on the (young) Man of Steel feels a lot like J. Michael Straczynski's Superman: Year One. Aaron's Superman is younger, less sure of his place in the world, and still trying to figure out his limits, so Year One fans may like this take. 

However, this first issue suffers from the same problem as Absolute Batman in that the major differences in Superman's origin are actually minor, leaving the rest of the differences to Aaron's not-so-subtle messaging about class distinction, oppressed workers, and environmental issues. In effect, Aaron's Superman presents as the Superman Tom Taylor tried (and failed) to create in Jon Kent, crossed with Zack Snyder's somber Man of Steel, which is in no way, shape, or form a compliment.

Absolute Superman #1 waffles back and forth between the past on Krypton and the present on Earth.

In the past, Krypton is heavily mired in an oppressive class system structure. The Science League rules over all as the pinnacle of Kryptonian achievement. Everyone wears the symbol of their class on their clothing at all times. The Science League's symbol is their red sun. You have other classes, such as the middle management class and the blue-collar worker class. Aaron's clever twist is that the blue-collar worker class is denoted by the familiar 'S,' so in this version, 'S' stands for "blue-collar worker."

Jor-El, a brilliant scientist ready to make his mark in the Science League, gets booted from consideration for entrance after making a graduation speech railing against the Science League's lack of concern for the Kryptonian environment. Now, Jor-El works in the blue-collar class as a safety inspector for the crystal mines. When a mining catastrophe confirms Jor-El's growing suspicion about an environmental catastrophe, the wheels are set in motion for Jor-El to save his son Kal-El, who stands about eight years old in the flashback.

In the present, Kal-El secretly travels from one location to the next to help oppressed workers who suffer under unsafe working conditions for the omnipresent Lazarus Corporation. Kal-El looks to be in his early twenties, and he uses his powers to help out low-wage workers in environs such as diamond mines to prevent loss of life and undue hardship. The world isn't aware of Superman since Kal-El travels in civilian clothes, covering his face with scarves and hoodies (hence the Year One vibe).

During his latest mission of mercy, Kal-El is confronted by the armed security squad sent by the Lazarus Corporation to capture the strange being causing trouble at the corporation's facilities. During the brief fight, we learn Kal-El's A.I.-driven suit acts as a knowledge base, warning system, and overall source of wisdom, similar to the relationship between Iron Man and his Jarvis A.I.

The issue ends with the realization that Kal-El doesn't have full control of his powers and has limited ability to store solar energy. Finally, the security operative leading the team from Lazarus and who ultimately captures Kal-El is Lois Lane.

What's great about Absolute Superman #1?


If you had no background on Superman or his Kryptonian lineage, Absolute Superman #1 makes for a pretty sound jumping-on point to connect with the Man of Steel that isn't the original but close enough to not be a completely alien version of the character.

Generally, Jason Aaron's pacing is solid, the very brief amount of action is well done, and it feels like Aaron put a lot of thought into the world-building.

What's not great about Absolute Superman #1?


This issue isn't bad on any technical level, so the good and the bad of it comes down to the creative choices.

Tonally, the book is somber to the point of depression. Everyone and everything is depressed or awful, so there's no fun or hope to be found anywhere.

The Darkseid energy twists are obvious, but the twists that exemplify a brand new Superman from a brand new universe aren't big enough to make you believe this Superman is truly different. Absolute Superman's differences are variations on the same basic character and history, so they're novel but not significant.

Lastly, Kal-El's Kryptonian background and the types of heroics he undertakes on Earth heavily suggest an activist-minded story, which makes the character feel overly grounded. Superman is a larger-than-life character, approaching godhood in his abilities and moral compass, so tackling issues of evil corporations and oppressed workers, while certainly an important cause, comes across as Aaron tackling issues that are important to Jason Aaron but wasted on Superman. This Superman feels weak and small.

Again, there's no technical problem with the issue, but Aaron's tone and creative choices are glum (read: not fun), and any major change meant to separate this Superman from the original is cosmetic at best.

How's the Art?


Rafa Sandoval is an amazing artist, so he brings his A-Game to every aspect of this issue, from the Kryptonian costume designs to the cinematic panel progression and transitions. Sandoval's style is certainly different than Nick Dragotta's work on Absolute Batman but equal in terms of quality and overall visual appeal. In short, I'm very happy with the art.


About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter


Final Thoughts


Absolute Superman #1 imagines a slightly different Superman who comes to Earth as an adult and sets out on his mission to save the oppressed and disadvantaged workers of the world, inspired by a Kryptonian legacy of class discrimination. Jason Aaron's glum take on Superman feels like a cross between Jon Kent's activist personality mixed with Zack Snyder's dour Man of Steel, sprinkled with a dash of inspiration from Straczynski's Superman: Year One. In a world where it's tough to find shining beacons of hope, Absolute Superman chooses not to be that beacon, but at least Rafa Sandoval's art looks fantastic.


7.8/10



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Thursday, October 24, 2024

Green Lantern Dark #1 Comic Review




  • Written by: Tate Brombal

  • Art by: Werther Dell'Edera

  • Colors by: Giovanna Niro

  • Letters by: Tom Napolitano

  • Cover art by: Werther Dell'Edera (cover A)

  • Cover price: $4.99

  • Release date: October 23, 2024


Green Lantern Dark #1, by DC Comics on 10/23/24, imagines an Elseworld future where all heroes are dead, the Sun's rays are dwindling, and Solomon Grundy-controlled zombies overrun the world.


Is Green Lantern Dark #1 Good?


On the first pass, I'm not sure what to make of this issue. Writer Tate Brombal, mostly known for House of Slaughter comics from BOOM!, brings his horror-centric sensibilities to a post-apocalyptic world where the only hero left is an urban legend, and the remaining humans live in constant fear of Grundy's zombies. The central premise certainly sounds different, but you have to wade through a LOT of yapping to get to the heart of the story.

Green Lantern Dark #1 begins with a narrated montage explaining how a Great Darkness descended on the Earth years ago. All superheroes joined the fight to stave off distinction, sacrificing their lives in the process. In the darkened years that followed, monsters rose to feast on the remaining humans, but the last hero, the Green Lantern, pushed the monsters back. The worst of the monsters, Solomon Grundy, raised the dead into an army to destroy all life.

Well, that's a lot. Tate Brombal gives readers the highlights of how we get from here to there, but the highlights leave out more than a trivial amount of detail. At best, you know the world is in a bad place, but the rest is confusingly vague.

The story begins with young Lunette, who is a firm believer in the legend of the Green Lantern, her cynical older brother Kain, and their mother, Andi, who is also the town's mayor. After a night of storytelling in the town square to keep spirits up, the mother and children enter the local diner for some food and light conversation.

During the meal, one of Grundy's zombie scouts enters the diner and attacks. Andi fights the zombie with a knife, but the zombie is too strong. Suddenly, the fabled Green Lantern, who happens to be drinking a beer in a quiet corner, leaps into action and destroys the zombie.

Brombal's scenes to establish Lunette, her family, and the Green Lantern work well enough in execution, but the setup comes off as too coincidental. What did the zombie enter that specific diner at that specific time when the only Green Lantern happened to be there? The setup works, but you have to work to suspend some disbelief.

Lunette is thrilled to get confirmation that her faith in the legend is real. Unfortunately, the Green Lantern is not interested in helping people or making friends. Through a vague series of conversations, we learn Grundy has a vague reason to kill the Green Lantern to return to his final rest because the current Green Lantern's predecessor was responsible for his recent resurrection. It's not clear why Grundy couldn't return to his rest or how he obtained the power to raise the dead, but Grundy's core motivation somehow involves killing the Green Lantern... maybe.

The issue concludes with Grundy's zombies swarming the town, Lunette lending the Green Lantern her will, and one town down with six more to go.

What's great about Green Lantern Dark #1?


The highlight of this issue is the central premise. As vague and loosely conveyed as it is, Brombal's idea about the last Green Lantern holding back everlasting darkness filled with supernatural monsters is a weird kind of twist on the classic superhero theme that Elseworld is made for.

As a plus, the design of the Green Lantern's design is the most original take on a ringslinger I've seen in a while.

What's not great about Green Lantern Dark #1?


The highlight of this issue is the central premise. As vague and loosely conveyed as it is, Brombal's idea about the last Green Lantern holding back everlasting darkness filled with supernatural monsters is a weird kind of twist on the classic superhero theme that Elseworld is made for.

As a plus, the design of the Green Lantern's design is the most original take on a ringslinger I've seen in a while.

How's the Art?


Werther Dell'Edera would seem to be the right artist choice for a post-apocalyptic horror comic that's mostly swathed in darkness. However, Deel'Edera's scratchy, low-fidelity, indie style looks like it belongs in a BOOM! comic, so DC readers may find the style below par for what you would find in any other Green Lantern comic. In other words, you may like the art or hate it, depending on your tolerance for something that looks VERY different than what you're used to from DC.




About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

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Final Thoughts


Green Lantern Dark #1 
creates a future Earth on the edge of distinction where the last Green Lantern travels the dark roads to stave off supernatural monsters. Tate Brombal's core concept sounds cool, but the execution is too dialog-heavy and too vague to really hook you. Plus, the art fits the supernatural theme, but it's better suited for indie books well outside the typical DC quality.

6/10



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Superman #19 Comic Review

 



  • Written by: Joshua Williamson

  • Art by: Dan Mora

  • Colors by: Alejandro Sánchez

  • Letters by: Arian Maher

  • Cover art by: Dan Mora (cover A)

  • Cover price: $4.99

  • Release date: October 23, 2024


Superman #19, by DC Comics on 10/23/24, finds Lois Lane and Clark Kent teaming up to thwart threats as Superwoman and Superman, but when Superman's toughest foe arrives, he receives a surprising visit from a messenger.


Is Superman #19 Good?


File this one under "blink and you'll miss it" because Superman #19 reads super-quick and gives you just what you need to get going. Writer Joshua Williamson's post-Absolute Power adventure plants the seeds of multiple mysteries, including how Lois became Superwoman, but the last page twist is a doozy.

Superman #19 begins with a typically hectic day at the Daily Planet. Jimmy updates Lois on assorted photo assignments as she speed-walks from one bullpen to the next for updates. Suddenly, the normal hustle and bustle of the morning is disrupted by a strange explosion several blocks away, prompting Lois to hastily excuse herself and dash off to join Superman to address the trouble.

All things considered, Joshua Williamson restarts the Superman franchise after the lopsided Absolute Power event by giving readers a super-quick (*heh*) status quo on Metropolis and its super denizens. Williamson sprints out of the gate with quick dialog and high energy.

Superman and Superwoman reach the heart of the explosion to find Atomic Skull making trouble with his pair of atomic-headed zoo animals. After a quick scuffle, the semi-reformed villain and his new pets are in custody.

Before Lois spends too much time getting used to the wonder of flight, the husband and wife hear cries for help from another corner of the city. This time, the threat is much worse. Superman and Superwoman arrive to find Doomsday tearing through the streets with a pair of Hellhounds.

Superman prepares for the fight of his life when the entire scene freezes around him. Time Trapper has arrived to warn Superman that something horrific is about to happen that will change the course of history. Time Trapper now needs Superman's help, and to prove his desperation, he removes his hood to reveal his current form is... Doomsday from a distant future.

What's great about Superman #19?


Joshua Williamson gets back to basics, which is probably a good thing considering his track record with events, for a Superman story that hits hard and fast and focuses on at least one big idea. In this case, you get a whopper of a big idea and a few smaller ones as icing on the cake, including the mystery behind how Lois got her powers.

What's not great about Superman #19?


This is a rare instance where there isn't much to criticize except for a miniscule nitpick or two. The plot is clear, the mysteries are intriguing, and the cliffhanger is solid. You could argue the comic goes so fast as to seem rushed, but that might be a matter of personal preference.

How's the Art?


Joshua Williamson is exceptionally fortunate to steal Dan Mora away from Mark Waid for this title because I might not be rating this issue as high if not for Mora's art. Dan Mora meets the high bar for one of the best superhero artists around, so to have him in this comic is a feather in the cap of Superman fans everywhere.


About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter



Final Thoughts


Superman #19 is a quick, simple, yet effective start for a Superman tale about a visitor from the future who arrives with a dire warning. Williamson's script stays laser-focused on setting a rock-solid foundation for what comes next, and Dan Mora's art is unbeatable.

8.8/10



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